Master Leffe Posted May 13, 2005 Share Posted May 13, 2005 This mod, a great mod based off of Talchia's original Padawan Mod, allows for a more in-depth and better explained veiw of why you run around Taris with a saber but never say that you have Force abilities already when you go to Dantooine. However, I noticed that when Trask dies, you sitll have his lightsaber and robes! Is this supposed to happen? It is far stronger than your original weapon and probly shouldnt b on Taris. Juts wondring if this was intentionial or not Link to comment Share on other sites More sharing options...
T7nowhere Posted May 14, 2005 Share Posted May 14, 2005 I'm not sure, but if you think its to unbalancing then you can sell it for a few credits on Taris or just don't use it. Link to comment Share on other sites More sharing options...
Nodakrattler Posted May 14, 2005 Share Posted May 14, 2005 I run into that even without that mod. It seems that the game automaticly places any items Trask has equiped into your invetory. I think the devs did this so you wouldn't lose any items you picked up along the way. If you don't want the items you could sell them or alter Trask's .utc file and equip different items on him. Link to comment Share on other sites More sharing options...
deathdisco Posted May 15, 2005 Share Posted May 15, 2005 You could use a script to remove the items from inventory. The script can be fired during the dialog where he talks about his lightsaber being damaged. I did this when I used that mod. Unfortunately I'm in the process of moving so I don't have access to my computer with all my game files, so I'm unable to give you exact instructions. The script was something like this: void main() { object oRobe=GetObjectByTag("g_a_kghtrobe01"); object oSaber=GetObjectByTag("g1_w_lghtsbr02"); DestroyObject(oRobe); DestroyObject(oSaber); } Link to comment Share on other sites More sharing options...
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