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I want to replace the master robe with a different model


Jeff

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What I am trying to do is to replace the master and knight robes with my own textures, except that they use the normal jedi robe model instead of the master one. Could someone explain how to do this? I check tutorials but did not see any that could help me. :confused:

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Originally posted by DarthMoeller

What I am trying to do is to replace the master and knight robes with my own textures, except that they use the normal jedi robe model instead of the master one. Could someone explain how to do this? I check tutorials but did not see any that could help me. :confused:

 

If you don't want to totally eradicate the Jedi Master Robe from the game, you'll have to open appearance.2da and modify the rows for the appearance types you wish to have the new look.

 

For those lines, find the modeln column and change the value to PFBIM if it's a female appearance or PMBIM if it's a male appearance.

 

Then find the texn column right next to it, and change the value there to PFBI if it's a female appearance or PMBI if it's a male appearance.

 

That will make the master robes (body variation N) use the model and textures of the normal robes (body variation I).

 

 

If instead you want to totally replace the look of the master robe for everyone, i suppose you could replace the master robe model with a copy of the jedi robe model. Extract from models.bif the files PFBIM.mdl, PFBIM.mdx, PMBIM.mdl and PMBIM.mdx with kotortool and rename them to PFBNM.mdl, PFBNM.mdx, PMBNM.mdl and PMBNM.mdx.

 

Then extract from swpc_tex_tpa.erf the textures named PFBI<number>.tpc and rename them all to PFBN<number>.tpc.

 

Put the renamed files in override and it should theoretically replace the master robe look with the normal robe.

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