DaxJorell Posted May 15, 2005 Share Posted May 15, 2005 Sorry if this was brought up before, but I *think* I know why T3's dialog skips in TSL: T3's dialog files are trying to activate T1-N1 and other Astromech droids' sound files. What lead me to this conclusion is I have the Xbox version and all the times when T3's dialog would skip on the PC version... Like when you ask him about things on the Ebon Hawk and when Lt. Grenn says all droids will be confiscated... T3's lines did in fact play. But the sound file was T1-N1's (the Czerka Astromech droid). Is there a way to fix this? I am no modder, but this seems like a farily easy fix? If I am completely wrong, please disregard this post. Link to comment Share on other sites More sharing options...
T7nowhere Posted May 15, 2005 Share Posted May 15, 2005 Ya it can be fixed pretty easily, Well you just need to find the nodes that skip an then correct the sound. Link to comment Share on other sites More sharing options...
DaxJorell Posted May 15, 2005 Author Share Posted May 15, 2005 T7Nowhere: Are you being sarcastic? Or would/is it a really easy fix? The reason I even asked is because the restoration team has been giving small interim fixes for things like the bugged Criminals Sidequest and others and that is why I posted this since I haven't a clue as to how the dialog files work... Or even if it is in fact a dialog file and not something in the executable. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted May 15, 2005 Share Posted May 15, 2005 He's being serious, something like that is just a matter of renaming the sound file in the messed up lines to a sound that exists ingame. Wouldn't take long. Link to comment Share on other sites More sharing options...
T7nowhere Posted May 15, 2005 Share Posted May 15, 2005 Yup just like Mono said, Although I would edit the dialog to use sounds that do exsist. I swear there is some strange VooDoo going on in this game, I have come across things that just Bewilder me. Take T3's dialog "t3m4.dlg" THis dialog is just bizaar, by all rights sounds shouldn't play for any of the dialog nodes and yet they do:confused: The reason I say this is that the sound VO that is in the VO_resref fields of T3's dialog nodes does not exsist in "default" C:\Program Files\LucasArts\SWKotOR2\StreamVoice\GBL\T3M4 And even stranger is the Fact that T3's Vo is in C:\Program Files\LucasArts\SWKotOR2\StreamVoice\AVO But ofcourse its all labled like AVO_T3M4QUESL1 as it should be. So if anyone can explain to me why Any sound comes from T3's dialog I would love to hear it. This isn't the only dlg I have found where the VO doesn't match the VO sound. I found one dlg that that does have all the VO in the appropriate folder except its a completely different sound from what is actually used in game. I thought that perhaps the creature in-game was actually using a different dlg, but it isn't, so as you might guess I'm completely confused as to what is going on. Link to comment Share on other sites More sharing options...
Ranins Hull Posted May 15, 2005 Share Posted May 15, 2005 man, i hope someone fixes this. it relly bugged me when that happened. Link to comment Share on other sites More sharing options...
tk102 Posted May 15, 2005 Share Posted May 15, 2005 I have a theory T7. Look at the General Properties of T3M4.dlg (by clicking the root node). See how RecordNoVO=1? Also notice AlienRaceOwner=21. No look at alienvo.2da row 21. It is labeled T3_Speech and each field is a different VOResref. The column for the VOResref is specified in the node's Emotion field (in Entry 202: "Sad_Short" --> AVO_t3m4SadS) Notice also the Entry nodes in T3M4 where someone else is speaking (like Atton in Entry 268) the RecordVO=1. I suspect that if T3M4 beeps in another character's .dlg, the RecordNoVOOverride for that node will equal 1 and the AlienRaceNode value will be set to 21. (Edit: Yes, I am right... see HK47.dlg Entry #409 for an example.) Link to comment Share on other sites More sharing options...
tk102 Posted May 16, 2005 Share Posted May 16, 2005 I modified my findrefs.pl script to search for problematic T3M4 nodes. These are my results: ARN - AlienRaceNode value RNO - RecordNoVOOverri value RVO - RecordVO value 003EBO_dlg.erf attt3.dlg Entry 16 'ARN=0 RNO=1 RVO=0' 003EBO_dlg.erf drdparts.dlg Entry 2 'ARN=0 RNO=1 RVO=0' 003EBO_dlg.erf hk47t3m4.dlg Entry 11 'ARN=0 RNO=0 RVO=0' 103PER_dlg.erf hk50amb.dlg Entry 0 'ARN=0 RNO=0 RVO=0' 103PER_dlg.erf hk50amb.dlg Entry 2 'ARN=0 RNO=0 RVO=0' 103PER_dlg.erf hk50amb.dlg Entry 3 'ARN=0 RNO=0 RVO=0' 103PER_dlg.erf hk50ambpc.dlg Entry 0 'ARN=0 RNO=0 RVO=0' 103PER_dlg.erf hk50ambpc.dlg Entry 2 'ARN=0 RNO=0 RVO=0' 103PER_dlg.erf hk50ambpc.dlg Entry 3 'ARN=0 RNO=0 RVO=0' 301NAR_dlg.erf c9t9.dlg Entry 25 'ARN=0 RNO=1 RVO=0' 302NAR_dlg.erf airtaxi.dlg Entry 69 'ARN=0 RNO=0 RVO=0' 302NAR_dlg.erf airtaxi2.dlg Entry 23 'ARN=0 RNO=0 RVO=0' 303NAR_dlg.erf hanapt.dlg Entry 0 'ARN=0 RNO=1 RVO=0' 303NAR_dlg.erf miraapt.dlg Entry 3 'ARN=0 RNO=1 RVO=0' 306NAR_dlg.erf drdplay.dlg Entry 17 'ARN=0 RNO=0 RVO=0' 351NAR_dlg.erf 351hub.dlg Entry 12 'ARN=0 RNO=1 RVO=0' 403DXN_dlg.erf zuka.dlg Entry 58 'ARN=21 RNO=0 RVO=0' 502OND_dlg.erf mp_ponla.dlg Entry 37 'ARN=2 RNO=1 RVO=0' 503OND_dlg.erf panar.dlg Entry 39 'ARN=0 RNO=0 RVO=0' 610DAN_dlg.erf prot_drd.dlg Entry 11 'ARN=0 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 1 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 2 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 3 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 4 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 6 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 7 'ARN=0 RNO=1 RVO=0' 950COR_dlg.erf holorec.dlg Entry 62 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 63 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 64 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 65 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 66 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 67 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 68 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 74 'ARN=21 RNO=0 RVO=0' 950COR_dlg.erf holorec.dlg Entry 110 'ARN=21 RNO=0 RVO=0' dialogs.bif 000react.dlg Entry 42 'ARN=21 RNO=0 RVO=0' dialogs.bif 000react.dlg Entry 53 'ARN=21 RNO=0 RVO=0' dialogs.bif 000react.dlg Entry 96 'ARN=21 RNO=0 RVO=0' dialogs.bif disciple.dlg Entry 39 'ARN=0 RNO=0 RVO=0' dialogs.bif disciple.dlg Entry 40 'ARN=0 RNO=0 RVO=0' dialogs.bif hk47.dlg Entry 275 'ARN=0 RNO=1 RVO=0' The results above also were checked to confirm that the VO_ResRef did not exist in the StreamVoice subfolders. Link to comment Share on other sites More sharing options...
T7nowhere Posted May 16, 2005 Share Posted May 16, 2005 Wow! that is one powerfull setting you can change the VO fo an entire dialog with just AlienRaceOwner and RecordNoVO. I just change Atton to sound like Nihilus, the vipsynce didn't work ofcourse. This would make adding VO to alien dialog a snap, I can understand why OE did that. Ok now that we know this is why T3 has sound and why another dialog I found has sound for another alien. The question is what specifies which sound to play. As in the case of that T3 node in hk47.dlg "Dwooooo" is a very reconizable sound and if it didn't dwooooo you would know it. Oh, I understand. The VO used From alienvo.2da is set in the Emotion node in each entry. those tricky.... lol well that doesn't really save much then if you want specific emotional sounds. Ok I think I know why some node are skipped then from what you have provided tk102. I am noticing that in t3m4.dlg that they sometimes reference ARN-6 But RNO is set to 0 so my logic assumes that if I set RNO to 1 that the skipped dialogs should be fixed. Thanks tk EDIT: also some of the node point to "seductive long, medium, short" but there isn't any VO for those so that could be another cause of some of the dialog skips. Link to comment Share on other sites More sharing options...
Commas Posted May 16, 2005 Share Posted May 16, 2005 Originally posted by T7nowhere EDIT: also some of the node point to "seductive long, medium, short" but there isn't any VO for those so that could be another cause of some of the dialog skips. seductive? perhaps those are missing becuase OE decided to cut T3's romance from the game i guess the worlds just not ready for hot droid-on-droid action += Link to comment Share on other sites More sharing options...
DaxJorell Posted May 16, 2005 Author Share Posted May 16, 2005 I am glad T7Nowhwere and others weren't offended by my comments. It looks like my post has done its job and sparked serious investigation as to why this is happening. I am just a lowly gamer, but I figure that even a mundane observation like the one I initially posted might help you modders figure out why this "glitch" is happening and possibly come up with a solution Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.