Lord Kaisen Posted July 16, 2005 Share Posted July 16, 2005 1. How to get a background music in your game? 2. How to make doors first switch off (with the red light texture) and the on (with the green light) ? Link to comment Share on other sites More sharing options...
riceplant Posted July 16, 2005 Share Posted July 16, 2005 Select any brush and press n. Scroll to the bottom of the top list and choose worldspawn. Enter a key 'music' and value is the path of the music you want within the pk3s. Link to comment Share on other sites More sharing options...
Lord Kaisen Posted July 16, 2005 Author Share Posted July 16, 2005 It works, thanks. Can anyone solve my door problem? Link to comment Share on other sites More sharing options...
madjawa Posted July 16, 2005 Share Posted July 16, 2005 try to deactivate it with a target_deactivate, it should take it to red Link to comment Share on other sites More sharing options...
riceplant Posted July 17, 2005 Share Posted July 17, 2005 I haven't used this yet, but doesn't it have something to do with the 'locked' spawnflag? EDIT: Yes, if you set the 'locked' spawnflag, the door starts off red, and turns green when 'used' by another object (NOT a player). This of course assumes you are using one of the standard door textures, although I believe one door has it's colours the wrong way round (i.e. green for locked and red for unlocked). Link to comment Share on other sites More sharing options...
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