TheOssusKeeper Posted August 20, 2005 Share Posted August 20, 2005 i was exploring the globels > Numerics in a saved game with KSE and found this: 000_RareItemChance: # my question is, what does it do? and Can I use it to get the cool items more often by changing it's number? Link to comment Share on other sites More sharing options...
stoffe Posted August 20, 2005 Share Posted August 20, 2005 i was exploring the globels > Numerics in a saved game with KSE and found this: 000_RareItemChance: # my question is, what does it do? and Can I use it to get the cool items more often by changing it's number? The 000_RareItemChance global is used by the random loot system to keep track of how long it has been since it spawned a rare item. Each time it spawns a mundane item the global is increased. The value stored in the global is then added to a random generated number between 0 and 94. If the resulting value is greater than 100, a rare item will be spawned. Thus, the longer it has been since a rare item was spawned, the higher the chance that one will be spawned. When a rare item is spawned by the random loot system (either on a creature or in a container), the 000_RareItemChance global is set to 0 again by the script. So, changing 000_RareItemChance in your savegame to some high value will make the game spawn a rare item in the first container/creature inventory it creates loot in when next you enter a new area for the first time. Not really a noticable change. Link to comment Share on other sites More sharing options...
cry_of_paine Posted August 20, 2005 Share Posted August 20, 2005 Short answer, yes. From what I can tell, the higher the number, the more chance you have of finding a rare item. Or the lower, I'd have to go back and compare. Also I don't know the limits it has to it. So I don't know if you could make it 99 or 999 or 9999, and if that would ensure that you got a rare item. Now for the long answer. I was testing a mod I made out. I had two saves in exactly the same spot. One time through I had used my mod, the other time I hadn't. I was trying to compare the globals to see what I needed to change to advance the story. The global compare utility reported that everything was the same except for a few globals related to Luxa and the Exchange (which were the ones I was interested in) and that rareitem one. Well, during one run through, I had found mandalorian battle armor (or some such thing) on one of the corpses. The other time through, just a few credits. Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted August 20, 2005 Author Share Posted August 20, 2005 thanx Link to comment Share on other sites More sharing options...
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