Lorden Darkblade Posted August 21, 2005 Share Posted August 21, 2005 Ok, I have a question, feats are scripts or they are something else? Say I want to modify a feat, for example it gives -1 to attack bonus and I want to remove that. Is it possible or no? Link to comment Share on other sites More sharing options...
stoffe Posted August 21, 2005 Share Posted August 21, 2005 Ok, I have a question, feats are scripts or they are something else? Say I want to modify a feat, for example it gives -1 to attack bonus and I want to remove that. Is it possible or no? Unlike force powers, the effects of feats are hardcoded in the game engine and cannot be edited. While you can add new feats by adding lines in feat.2da, your new feats will do nothing. While not generally that useful, it can be used for one thing. You can check in other scripts if the player has a particular feat with the GetFeatAcquired() function and if so do something special. Like how the Affect Mind powers (not feats, but the idea is the same) influence your chances of success at [Force Persuade] in dialogs. But the feats themselves cannot fire any scripts. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted August 21, 2005 Author Share Posted August 21, 2005 I see... Well, too bad Link to comment Share on other sites More sharing options...
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