Jump to content

Home

help with new pcs


masterchief2491

Recommended Posts

im working on the new heads for the stargate total conversion and i want to know if there is anyway to make the heads i added available only to one jedi class.

 

Theoretically it should be possible (I haven't tried it), if you make one new appearance type for that head in appearance.2da and only point the column in portraits.2da of the desired class to that appearance type line, setting the two other columns to **** for your portrait.

 

The columns in portraits.2da are corresponding to the starting classes like:

appearancenumber = Jedi Sentinel

appearance_s = Jedi Consular

appearance_l = Jedi Guardian

 

When adding a new line to portraits.2da for your custom appearance, don't forget to set the forpc column to 1, or it won't show up on the character creation screen.

Link to comment
Share on other sites

k this is somewhat helpfull and somewhat not... some of the work and some of the dont... ive done everything i can think of...

 

some of the heads tho are invisible

i noe the models are properly named the heads in appearanc.2da all point to the right place and all the things in portraits.2da are in the right colum with the right number too... i think it has something to do with my appearence.2da because some of the people (both male and female) are replaced by a big white dude with no texture for his body and whenever it reaches him it freazes the game... can anyone tell me what in appearance 2da would cause this??

Link to comment
Share on other sites

the heads are no longer invisible i solved that its just that where there is supposed to be my new pc in the sentinel section it has some dum guy with a big white body. i dont think it can be done because it still tries to make him selectable in the other 2 classes but it doesnt have an appearence for him so it freezes the game.

Link to comment
Share on other sites

I would assume that you're going to have appearances for all 3 classes eventually, why can't you put in a completely different body for each class?

 

I don't know exactly what you mean by a "Stargate" conversion, but for instance your guardian could be Teal'k's appearance and head, sentinal could be O'Neal's, and Consular could be Daniel's (going by the SG-1 group, since I can't remember who the characters from the movie were). I don't see anything that requires you to have the same/similar models for each of the s/m/l entries, so my guess is that you just have to have 3 entries to keep everything balanced.

 

Or for that matter, you could just duplicate 2 of the stock entries for your entry, if you only wanted one class.

Link to comment
Share on other sites

I would assume that you're going to have appearances for all 3 classes eventually, why can't you put in a completely different body for each class?

(snip)

I don't see anything that requires you to have the same/similar models for each of the s/m/l entries, so my guess is that you just have to have 3 entries to keep everything balanced.

 

The problem AFAIK with assigning different appearance types to the same portrait is that the portrait for all 3 appearances would be identical even if the body and head models used differ. Since you assign appearance types for the classes to a portrait and not the other way around it may look a bit bad, unless the appearances for the classes are fairly similar.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...