Jufa Posted September 9, 2005 Share Posted September 9, 2005 Because I couldn't find any threads with tutorials about jka coding, I decided to start one. Other reason is that I don't know any tutorials and I would like to get some Soooo if you guys know some tutorials for JKA (coding tutorials, not mapping or something similar) post them here for public use Link to comment Share on other sites More sharing options...
Tinny Posted September 9, 2005 Share Posted September 9, 2005 I don't know if anyone's written tutorials for JA coding :/, but you might want to check out quake 3 coding tutorials and translate them with slight adjustments to JA. Check out: http://www.planetquake.com/code3arena/ Link to comment Share on other sites More sharing options...
Jufa Posted September 10, 2005 Author Share Posted September 10, 2005 that's a neat bunch of usefull stuff! thanks I'll come back when i encounter my first problem i can't solve with google and those tutorials. Link to comment Share on other sites More sharing options...
ensiform Posted September 10, 2005 Share Posted September 10, 2005 Here's a place also... http://www.quake3hut.co.uk/q3coding/ Link to comment Share on other sites More sharing options...
Jufa Posted September 10, 2005 Author Share Posted September 10, 2005 oh, thanks Link to comment Share on other sites More sharing options...
Wudan Posted September 11, 2005 Share Posted September 11, 2005 There are also some resources at http://mt-wudan.com/ Link to comment Share on other sites More sharing options...
CoryJames Posted September 27, 2005 Share Posted September 27, 2005 Is this suppose to be for like making TC mods? Link to comment Share on other sites More sharing options...
Tinny Posted September 27, 2005 Share Posted September 27, 2005 You can but this even allows you to make smaller server side mods like a instagib death match kinda deal. Link to comment Share on other sites More sharing options...
CoryJames Posted September 27, 2005 Share Posted September 27, 2005 Oh, well the Clone Wars mod that was gonna be made using Psyk0Sith's amazing Clone Wars mod, is dead. So I have been wondering how to make TC mods so I can make one, with Psky0Sith's permission. Link to comment Share on other sites More sharing options...
Jufa Posted September 29, 2005 Author Share Posted September 29, 2005 i'm making a mod with some elements taken from SW:battlefronts but i have no clue how to place objects ;< Link to comment Share on other sites More sharing options...
MDN14 Posted September 30, 2005 Share Posted September 30, 2005 If you could make the jetpack into the kind that the dark trooper uses then that would be really cool Link to comment Share on other sites More sharing options...
Tinny Posted September 30, 2005 Share Posted September 30, 2005 If you could make the jetpack into the kind that the dark trooper uses then that would be really cool That would require more modeling than coding :/. I'm so dumb at modeling, I don't even know where to start. Link to comment Share on other sites More sharing options...
Jufa Posted September 30, 2005 Author Share Posted September 30, 2005 that would be cool I already made jet trooper class but i'll make dark trooper for imperials with their "jump-pack" (at least i'll try) Link to comment Share on other sites More sharing options...
MDN14 Posted September 30, 2005 Share Posted September 30, 2005 that wouldnt require any modeling. I am not talking about putting a jetpack on someone that LOOKS like the one from battlefront. I am talking about making it WORK like the dark troopers jetpack from battlefront. You can use the standard JA jetpack for all I care. Link to comment Share on other sites More sharing options...
Tinny Posted September 30, 2005 Share Posted September 30, 2005 Oh, how does it work in battlefront? Sorry for misunderstanding. Link to comment Share on other sites More sharing options...
MDN14 Posted October 1, 2005 Share Posted October 1, 2005 The dark trooper in battlefront has a jetpack that allows him to jump really high. It has fuel just like the normal jetpack and the fuel regenerates slowly. And it takes about half the fuel for a single jump. You do a double jump in battlefront to use the jetpack, and when you do, it pretty much just pushes you up alot and in the direction you were traveling a little bit. Its height would be about the equivilent of a force jump level 3. Link to comment Share on other sites More sharing options...
Jufa Posted October 2, 2005 Author Share Posted October 2, 2005 yep, that's how it works right now i'm making classes for the mod and editing some weapons and starting to make the "skill" things. then i need to decide am i going to make 3rd team for the mod or not. it would be cool but it would take lots of coding. edit - and thanks again for the tuts edit #2 - how i can force players to use specific model? (haven't found the way to do it, yet) i don't want to see jedis with stormtrooper model or something Link to comment Share on other sites More sharing options...
MDN14 Posted October 3, 2005 Share Posted October 3, 2005 try looking at the coding for siege. In siege it uses .scl files to force certain classes to use certain models. Here is an idea, you could try to make the game look for a .scl file for all your classes (and just make new .scl files) and that way server admins and/or modders could modify the classes if they wanted to customize the game a bit Link to comment Share on other sites More sharing options...
Jufa Posted October 4, 2005 Author Share Posted October 4, 2005 i think i found way to force models. i'll try it today. and about that text-file that has classes, that would be nice but i don't think i'm going to make it yet because i haven't messed with getting data from text-files and then using that data in the code. I think i have to look at the siege coding and try to understand that :/ ...or... hmm.. naah... i think i'll just integrate those classes to the code so admins can't modify the classes. that would un-balance the game :/ but that idea could be used to other things. (i have on in my mind) but hey! does anybody know how to place effects or models? i mean, i'd like to make little nice athmosphere effects (better rocket-trail, droid-parts to the ground when droid dies. and explode effects when droids die (playable ones)) Link to comment Share on other sites More sharing options...
stubert Posted October 7, 2005 Share Posted October 7, 2005 theres an extensive website on jk2files... it's called rich deiseal's mapping something something Link to comment Share on other sites More sharing options...
Jufa Posted October 7, 2005 Author Share Posted October 7, 2005 website? about what? Link to comment Share on other sites More sharing options...
MDN14 Posted October 7, 2005 Share Posted October 7, 2005 thats a mapping web site though and he wants tutorials on programming. Link to comment Share on other sites More sharing options...
Jufa Posted October 7, 2005 Author Share Posted October 7, 2005 well yeah, I found bunch of quake 3 tutorials. hope those helps also i found some mapping, shader and menu tuts so i think the mod will get little boost Link to comment Share on other sites More sharing options...
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