Darth Rosh Posted September 17, 2005 Share Posted September 17, 2005 I'm just starting to learn to mod and stuff, and decided to play around with the "knight" sword in Revan's non-lightsaber weapon pack. I basically just modded the textures to make the blade dark red and adjusted the sword up so the hand is a lil bit lower on the handle. Anyways, after much fumbling around and learning, I finally got it to work with the new textures the way I want it to, except it's not shiny. Currently the altered model and textures are in a folder called "saber_knight_2", and I kept the folder structure from Revan's PK3, except I moved/copied all the necessary files and folders(I think) for this one saber to a new PK3. So, I used notepad to alter the .shader file to reflect the new models/weapons2/saber_knight_2 folder all the textures are in, and I tried using the name "knight.shader"(what it was before) and also "knight_2.shader"(to reflect the new folder) but neither of em seem to work. I used Milkshape to edit the saber, and after the afore-mentioned fumbling around with non-textured in-game rejects and the like I finally got the actual sword textures to work. Is there something in MS I'm missing that's causing the shaders to not be used? Or is it something else? I just want my newbie modded sword to be shiny! Link to comment Share on other sites More sharing options...
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