lukeskywalker1 Posted September 27, 2005 Share Posted September 27, 2005 Ok, I downloaded OPJ Basic. Its pretty cool, so far. Heres are problems: When I create a SIEGE server, and try to play directly (so its not a dedicated server) my game crashes when I try to switch teams. The only way I get around this is to start a dedicated server and join in a new JKA window. This is my error: ---------------------- 75714 files in pk3 files Loading dll file jampgame. ------- Game Initialization ------- gamename: OJP Basic v0.0.7b7 gamedate: Mar 5 2005 Gametype changed, clearing session data. glGetError() = 0x500 Loading dll file ui. ERROR: ui/ingameforceselect.menu, line 15: unknown menu keyword descTextStyle ERROR: ui/ingameforceselect.menu, line 15: unknown menu keyword 2 Loading dll file cgame. recursive error after: MAX_CVARS Also, the 2nd problem is with the bots in HOTH: After they go through the door with the ATST they just jump out and leave it there. They never return to it. In the case that its destroyed, it respawns in front of some crates. Since it can't walk over the crates the Bot just jumps out and procedes on foot. This doesn't help much considering they have a lot of trouble destroying the sheild generator without the ATST. I mean, they shoot blasters at it, but they are deflected, so at least they know to attack it, but they just don't seem to be able to get the ATST over there. Thanks -luke Link to comment Share on other sites More sharing options...
razorace Posted September 28, 2005 Share Posted September 28, 2005 1. The "recursive error after: MAX_CVARS" error is due to there being too many cvars in your .cfg files. This limit also counts the .cfg files that you're not currently using. Just delete these files and move them into a different directory. You might also try changing the file extension to .ini or something. (But I've never tried it). 2. Yeah, the bots suck on that section of Hoth. Unfortunately, it's going to take a lot of effort to make it so they can drive the ATST over to the shield generator and then blow it up. I did spend some time looking into just having the bots use ewebs to destroy it, but I just haven't gotten it to work yet. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted September 28, 2005 Author Share Posted September 28, 2005 EWEBs would be cool. Link to comment Share on other sites More sharing options...
razorace Posted September 28, 2005 Share Posted September 28, 2005 I agree. I just haven;t had the time to do it yet. However, I HAVE set it up so the bots pick up weapons/ammo when they need them thou. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted September 29, 2005 Author Share Posted September 29, 2005 Yeah, I am very impressed with the bots. If they have custom names its tough to tell whether they are human or not on a OJP server, like Meatgrinder. Link to comment Share on other sites More sharing options...
razorace Posted September 29, 2005 Share Posted September 29, 2005 Thanks! Link to comment Share on other sites More sharing options...
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