Darth InSidious Posted September 29, 2005 Share Posted September 29, 2005 Suppose you are creating a new area and want to change the default music for this new area, how would you go about it? Thanks! Link to comment Share on other sites More sharing options...
Fred Tetra Posted September 29, 2005 Share Posted September 29, 2005 The values you need to set are in the module's .GIT file's AreaProperties structure The AmbientSnd fields (day and night) are indices into ambientsnd.2da Here we see that the sound specified for both is "204tel Ambient Bed". AmbientSndDay Field- Type: int Value: 17 AmbientSndNight Field- Type: int Value: 17 AmbientSndDayVol Field- Type: int Value: 127 AmbientSndNitVol Field- Type: int Value: 127 The EnvAudio field is an index into soundeax.2da. It sets the overall module acoustic model. Here the default model is specified. EnvAudio Field- Type: int Value: 0 The music fields are indices into ambientmusic.2da. Here we see that "Citadel Station" is specified for day and night music, and "Citadel Station Battle" for the battle music. MusicBattle Field- Type: int Value: 41 MusicDay Field- Type: int Value: 15 MusicNight Field- Type: int Value: 15 Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 30, 2005 Author Share Posted September 30, 2005 Thanks! Link to comment Share on other sites More sharing options...
Fred Tetra Posted September 30, 2005 Share Posted September 30, 2005 BTW, the next version of the Module editor lets you set all of these (and more!) within a nice GUI. You can see what it looks like here: http://www.lucasforums.com/showthread.php?t=121572&p=1875580 Link to comment Share on other sites More sharing options...
Darth InSidious Posted October 1, 2005 Author Share Posted October 1, 2005 I look forward to using it Link to comment Share on other sites More sharing options...
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