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Changing Area Music


Darth InSidious

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The values you need to set are in the module's .GIT file's AreaProperties structure

 

The AmbientSnd fields (day and night) are indices into ambientsnd.2da

Here we see that the sound specified for both is "204tel Ambient Bed".

    AmbientSndDay         Field- Type: int           Value: 17
    AmbientSndNight       Field- Type: int           Value: 17
    AmbientSndDayVol      Field- Type: int           Value: 127
    AmbientSndNitVol      Field- Type: int           Value: 127

 

The EnvAudio field is an index into soundeax.2da. It sets the overall module acoustic model.

Here the default model is specified.

    EnvAudio              Field- Type: int           Value: 0

 

The music fields are indices into ambientmusic.2da.

Here we see that "Citadel Station" is specified for day and night music, and "Citadel Station Battle" for the battle music.

    MusicBattle           Field- Type: int           Value: 41
    MusicDay              Field- Type: int           Value: 15
    MusicNight            Field- Type: int           Value: 15

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