Tinny Posted October 2, 2005 Posted October 2, 2005 Hey sup guys, Just wondering, what are some of the solutions you guys have for getting the game to require a double tap. Say if I double tap forward twice I would go for a slight sprint.
ensiform Posted October 3, 2005 Posted October 3, 2005 hmmm i know ive seen a mod (CornCobMod in particular for q3 that has dodging using double tap) and ET has double tap (but you cant use theirs cause of copyright issues and the fact that it requries modifying the usercmd_t struct in q_shared.h and needs to be sent over the network which u cannot do without the engine.
Tinny Posted October 3, 2005 Author Posted October 3, 2005 Thanks a ton Ensiform. I did a search for CornCobMod and found the mod source code: http://www.violationentertainment.com/misc/ccm/codebackups/corncobmod-code-18-2-2004.zip Just search for double tap, hopefully I can implement this into JA
Jufa Posted October 4, 2005 Posted October 4, 2005 haven't tried yet, its pretty slow to get the source to my computer because we moved and now i don't have net connection in my room ;< but i'll download the source, burn it to the cd (i don't have usb-stick or floppy disk-device) and then get it to my computer. I'll then try to find it out
Tinny Posted December 21, 2005 Author Posted December 21, 2005 razorace said: So, how does it work? I couldn't actually figure it out :/. I just decreased the time which the server uses to accept speed button and made the server recognize if a button was pushed within a couple hundred milliseconds of when it was last pushed.
Tinny Posted December 30, 2005 Author Posted December 30, 2005 What I did was decrease the required wait time between the speed commands which you can do by looking for these lines in g_active.c: pm.cmd.generic_cmd != ent->client->lastGenCmd || ent->client->lastGenCmdTime < level.time)) The rest was just me using that to tailer to the gameplay I wanted.
ensiform Posted December 30, 2005 Posted December 30, 2005 hmmm last i heard corn cob man got it to work so i dunno.
Tinny Posted December 31, 2005 Author Posted December 31, 2005 Anytime Vruki, I couldn't go into too much detail without going into how my gameplay mechanism works. If you want more detail just let us know how you would like to use the feature in your mod.
Vruki Salet Posted January 1, 2006 Posted January 1, 2006 I wanted to make attack button combos (1 click of one button followed quickly by a second click of either the same or a different button). They get garbled now because the game always registers 2 or 3 times for each press. For a while I've been using 8 --hehe, count em!-- attack buttons plus 3 modifier buttons. It works but it's nuts so I'm going to try to figure out a reasonable and usable combo system. I'm divorcing the movement keys from the saber swings 100%. It's just a matter of coming up with the right replacement. So far the best alternative has been to link each basic swing to the simultaneous press of any 2 out 4 or 5 different attack buttons.
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