DarthKaal Posted October 17, 2005 Share Posted October 17, 2005 Hi! I'd like to have some textures and the menu pictures, wich I guess are in the .GOB files. So, how can I open a .GOB file? Or, if you have the textures and the menus background pictures, I'm interested! Link to comment Share on other sites More sharing options...
Kurgan Posted October 18, 2005 Share Posted October 18, 2005 Get a program called ConMan (container manager). It can also open GOO files (Mysteries of the Sith). There are other gob extractor programs out there like JKGOB and GOBex IIRC, but ConMan is the nicest I think and is the most popular. Check Massassi.net. Link to comment Share on other sites More sharing options...
DarthKaal Posted October 18, 2005 Author Share Posted October 18, 2005 Thanks a lot Kurgan! I'll try this! Link to comment Share on other sites More sharing options...
DarthKaal Posted October 18, 2005 Author Share Posted October 18, 2005 I've tried ConMan, and it works very well But, what I'd like is to have the graphic files (textures and menu backgrounds) as easy readable files, such as .jpg for example. Is there any way to convert the JK files? Here is an exemple of what I'd like to have, but without the text: I guess the background picture itself must be somewhere in the GOB files, but only in a JK format. Anyone knows? Link to comment Share on other sites More sharing options...
Captain-Olm Posted October 19, 2005 Share Posted October 19, 2005 Hi Kaal. I guess the background image you are want to convert is one or more .mat file(s). Open the res2.gob in yor resource directory and just extract all .mat files included. After that convert the .mat with Mat16 and search the files after your image. Its just a assumption and I am not sure . I'd like to have some textures All textures are in those .mat files. Fonts are in the .sft files, packed in res1hi.gob Link to comment Share on other sites More sharing options...
DarthKaal Posted October 19, 2005 Author Share Posted October 19, 2005 Thanks a lot! It works very well for the textures! For the menu backgrounds, it seems that they are in .bm format (bkforce.bm, bkmain.bm,...), which isn't supported by Mat16... I've tried to convert them with bitmat16.9, but it doesn't work, cause it's for Dark Forces BMs. So, now I'm sure that the menu backgrounds are .bm. How can I convert them? It must be some kind of "JK menus creation" app, no? Link to comment Share on other sites More sharing options...
Captain-Olm Posted October 19, 2005 Share Posted October 19, 2005 I converted now the .bm to .mat but the Mat16 can`t read or convert them to win compatible .bmp. Maybe i should try something else to make the (ex) .bm files viewable... Link to comment Share on other sites More sharing options...
DarthKaal Posted October 20, 2005 Author Share Posted October 20, 2005 Thanks for the help, captain! Link to comment Share on other sites More sharing options...
Captain-Olm Posted October 20, 2005 Share Posted October 20, 2005 No problem Link to comment Share on other sites More sharing options...
Kurgan Posted October 21, 2005 Share Posted October 21, 2005 Try MatMaster (if you haven't found a better program) and BMut for those files. Link to comment Share on other sites More sharing options...
DarthKaal Posted October 21, 2005 Author Share Posted October 21, 2005 Ok, it works very well with BMut! Once again, thanks a lot! Link to comment Share on other sites More sharing options...
DarthKaal Posted October 24, 2005 Author Share Posted October 24, 2005 One last thing about Jedi Knight and, in fact on the add-on "Mysteries of the Sith": What I'd like to do, is pick up the cutscene (just the introduction scene), but the video files are not the same type than the JK cutscenes. So, which one is the intro scene? And can it be read the same way of the JK scenes? Thanks, and sorry to bother you with all that!... Link to comment Share on other sites More sharing options...
Kurgan Posted October 24, 2005 Share Posted October 24, 2005 That's a quandry. See, JK1 used smacker video files (viewable in smacker) but MotS used SCN format I think. I don't know, but it may have been a proprietary format. I'm not sure if anyone ever created a viewer for it outside the game, honestly... sorry I couldn't be more helpful there. Edit: I do remember though that all the cutscenes from MotS were actually stored in a zip file on the MotS CD. See, they used "game engine" scripting to create the cutscenes, and then "filmed" them into the SCN format. So if you unzip the Cutscenes.zip file you'll find a goo you can load as a level and view all the action. The only thing missing is the voice files. You can find the voices and music in the game's goo files as well, in the form of wav files and CD audio. So with some editing work, you could piece together the cutscenes and record them in a higher quality format if you like (many fans complained about the relatively low quality of the SCN videos). I imagine the low quality was done to save space to fit the whole thing on 1 cd. Similarly they compressed the audio so it was "low res" only (rather than JK1, where they had two cd's, so they had room for "high res" sound and the nice cutscenes). Link to comment Share on other sites More sharing options...
Kurgan Posted October 24, 2005 Share Posted October 24, 2005 Found a page about "MotS Style Cutscenes." While it doesn't list a way to view SCN files, it does provide some interesting info. I actually forgot all about Darkness Falls until I looked this up. Good times! http://www.jediknight.net/darkfall/jkarts/cuttutor.html Link to comment Share on other sites More sharing options...
Kurgan Posted January 5, 2014 Share Posted January 5, 2014 Since the page is down, here is a backup, thanks to the ever-helpful Wayback Machine . https://web.archive.org/web/20050312215541/http://www.jediknight.net/darkfall/jkarts/cuttutor.html MTFBWY Link to comment Share on other sites More sharing options...
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