brwarner Posted October 24, 2005 Share Posted October 24, 2005 Ignore title I changed my question. How do u make items upgradable in a workbench and how do u change what thing can be put in(blasters can add scopes and stuff while armour adds meshes) What Im trying to say is can you make it so diffrent types of items are added. Link to comment Share on other sites More sharing options...
RedHawke Posted October 24, 2005 Share Posted October 24, 2005 The Tutorial Forums at the top are your freind! Try this tut here, at the bottom it talks about item upgrades, and how to set them in your uti file... Link to comment Share on other sites More sharing options...
brwarner Posted October 24, 2005 Author Share Posted October 24, 2005 Yea but what I was looking for is making new Upgrade types. Link to comment Share on other sites More sharing options...
RedHawke Posted October 25, 2005 Share Posted October 25, 2005 Yea but what I was looking for is making new Upgrade types. That's not what your above post says? How do u make items upgradable in a workbench and how do u change what thing can be put in(blasters can add scopes and stuff while armour adds meshes) What Im trying to say is can you make it so diffrent types of items are added. This says nothing about creating new upgrade items... If you wish an accurate answer then please ask clear questions. As far as creating new classes of upgrade items, if this were possible, I would start by looking at the various 2da files dealing with upgrades and baseitems.2da... see if any of the fields in those files can help you. Link to comment Share on other sites More sharing options...
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