Lathain Valtiel Posted October 24, 2005 Share Posted October 24, 2005 There is no point in overwriting sabers.shader. It is wasteful, and 3/4ths of it is just the stuff already in sabers.shader. There is absolutely no requirement to my knowledge that the RGB saber shaders need to be in sabers.shader. Hence, I suggest you axe the sabers.shader in OJP, and add this: gfx/effects/sabers/rgb_glow { cull twosided { map gfx/effects/sabers/rgb_glow2 blendFunc GL_ONE GL_ONE glow rgbGen vertex } } gfx/effects/sabers/rgb_line { cull twosided { map gfx/effects/sabers/rgb_line blendFunc GL_ONE GL_ONE rgbGen vertex } } gfx/effects/sabers/rgb_core { cull twosided { map gfx/effects/sabers/rgb_core blendFunc GL_ONE GL_ONE rgbGen identity } } gfx/effects/sabers/black_glow { cull twosided { clampmap gfx/effects/sabers/black_glow blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA glow rgbGen identity alphaGen vertex } } gfx/effects/sabers/black_line { cull twosided { clampmap gfx/effects/sabers/black_line blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity alphaGen vertex } } gfx/effects/sabers/blacksaberBlur { cull twosided { clampmap gfx/effects/sabers/black_trail_glow blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity alphaGen vertex glow } { clampmap gfx/effects/sabers/black_trail_core blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity alphaGen vertex } } gfx/effects/sabers/blacksaberBlurRGB { cull twosided { clampmap gfx/effects/sabers/black_trail_glow blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen vertex alphaGen vertex glow } { clampmap gfx/effects/sabers/black_trail_core blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity alphaGen vertex } } gfx/effects/sabers/saberBlur { cull twosided { clampmap gfx/effects/sabers/blurglow blendFunc GL_ONE GL_ONE glow rgbGen vertex } { clampmap gfx/effects/sabers/blurcore blendFunc GL_ONE GL_ONE rgbGen identity } } gfx/effects/sabers/swordTrail { qer_editorimage gfx/effects/sabers/blurglow nopicmip nomipmaps cull twosided { clampmap gfx/effects/sabers/swordtrail blendFunc GL_ONE GL_ONE glow rgbGen vertex } } ...to another shader file, maybe rgbsabers.shader. Link to comment Share on other sites More sharing options...
razorace Posted October 25, 2005 Share Posted October 25, 2005 Bah, that's annoying. It wouldn't be a problem if saber modders weren't so lazy. I'll work on it. Link to comment Share on other sites More sharing options...
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