Darth InSidious Posted October 28, 2005 Share Posted October 28, 2005 I also have a small question (apologies for hijacking)... Could I use a custom .git which I had already been working on in a new module...so I place it in the map's directory and then open up the module editor....? Link to comment Share on other sites More sharing options...
Fred Tetra Posted October 28, 2005 Share Posted October 28, 2005 If (and only if) the .git is for a module supported by Kotor Tool's module editor, you would need to first extract the RIMs for the module (right click on the RIM to see extraction menu) into a project folder, then replace the .git there with your custom one. You also need to copy in any items (ut* files) that are directly referenced by the .git into the project folder, and any that are indirectly referenced (via scripts, encounters, etc.) into the "extras" folder below that. P.S. I split this post from the other thread because it is a good question all on its own, it really serves users better this way (IMHO), and hijacking a thread with a not-exactly-relevant question is not nice. Link to comment Share on other sites More sharing options...
Darth InSidious Posted October 28, 2005 Author Share Posted October 28, 2005 Thanks! Sorry about the thread, but I wasn't sure exactly whether to start a new thread... Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 9, 2006 Author Share Posted January 9, 2006 I tried this, and I got an error, after it asked me if the .git was for KotOR or TSL...does this mean it's corrupted? Link to comment Share on other sites More sharing options...
Fred Tetra Posted January 9, 2006 Share Posted January 9, 2006 No, it means that the file isn't tagged for one game or the other. Since each game version some data unique to it (dialog.tlk, etc.), Kotor Tool has to ask you to identify which one a file is for. Once you've saved a file, it's tagged with the game version number, editing date and Kotor Tool version, so it won't ask again in the future. Now, if after you specify the game version an error occurs, there might be a problem. If you can view the .git using the View GFF Files as Text function and you don't get an error, the file is OK, but one or more values is out of range for the game. If the View GFF... function fails, your file is corrupt. Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 9, 2006 Author Share Posted January 9, 2006 Hmm...I think I tried the text dump and it was fine...I'll double-check and get back to you. Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 9, 2006 Author Share Posted January 9, 2006 I tried it again. The file isn't corrupted. Link to comment Share on other sites More sharing options...
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