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Modeling help


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Posted
Looks like a faithful reproduction of that room from t3_rift. Good job on that. But why not embellish it with a little of your own stuff?

 

Extremely good advice, that. It seems to me I should create custom .md3 files and give them a t3_rift feel so they will blend with the map. So, I looked up in this forum other n00b's who were just getting started. I have d/led and activated gmax (looks flamin' awesome, btw) but I can't get it to open .md3 files. Is there a way to get it to open these files? I would love to have custom objects in my mapset. It would only add to the detail, and prevent me from using the clipping tool about 15,000 times. ;)

  • 2 weeks later...
Posted

Do you know the name of the plugin? Generic searches don't usually turn up the right kind of results. ;)

 

EDIT - Got it. I am looking at the .zip file for the exporter, having installed the importer. I see a bunch of .dle's, .dli's, and .gif's. Where do I extract them to? I'm putting them on the desktop for now, but where do they go?

Posted

Wherver you installed Gmax, look in its directory. There should be a folder called 'plugins.' You can put the .dle and the .dli files in there. I'm not sure about the .gif's they probably don't do anything, but I could be wrong.

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