Jump to content

Home

Extra party members


rictus135

Recommended Posts

I was wondering if it would be possible to edit kotor 1 or 2 to allow extra active party members, so you can work with a group of say five. I know nwn can be modded to allow more party members so i am hopeful this is the same (see the lexicon under A guide to Henchmen: advanced topics. However i havn't got the slightest idea where to begin in kotor

 

Even if you can't see their portraits in the hud or gui or whatever it's called wouldn't matter, as you could just switch to them using tab.

Link to comment
Share on other sites

I was wondering if it would be possible to edit kotor 1 or 2 to allow extra active party members, so you can work with a group of say five. I know nwn can be modded to allow more party members so i am hopeful this is the same (see the lexicon under A guide to Henchmen: advanced topics. However i havn't got the slightest idea where to begin in kotor

 

Even if you can't see their portraits in the hud or gui or whatever it's called wouldn't matter, as you could just switch to them using tab.

 

No, as far as I know it is not possible, the 3 active party slots are hardcoded in the engine and cannot be expanded. Partymembers in KotOR and Henchmen in NWN are two completely different mechanisms. You can't control NWN henchmen directly, they are fully AI-controlled.

 

While you can make AI-controlled NPCs in KotOR that follow you around and fight your enemies, you wouldn't have any direct control over them, and you wouldn't be able to level them up yourself.

Link to comment
Share on other sites

^I never thought of that. That could work...

 

I am fairly certain that using PUPs wouldn't work to add extra active party members. Party Puppets are not party members, you can have no direct control of them, nor access their inventory or character screen. The only thing that sets them apart from normal NPCs is that they have an owner set, and they are stored globally rather than in the module they are spawned. (I.e. they can move between modules with their game state intact.)

 

What I believe you are referring to is adding extra "passive" party members beyond the 10 slots you have in the party member selection screen. You could theoretically do this by removing a character from the party, store them temporarily in the PUP table to preserve their game state and then put another character in their party slot. And then switch back when you need them in your party, storing the other character in the PUP table instead.

 

You can never bring along more than 3 controllable characters in the active party at a time though.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...