MilesDP5 Posted December 10, 2005 Share Posted December 10, 2005 Does anyone know of a way to get danglymesh to work in the Quake 3 engine? Link to comment Share on other sites More sharing options...
Sith Dagger Posted December 11, 2005 Share Posted December 11, 2005 Define "DanglyMesh" better please Link to comment Share on other sites More sharing options...
MilesDP5 Posted December 13, 2005 Author Share Posted December 13, 2005 Bouncy verticies or momentum... you know verticies that lag behind the bone movement and then spring back into place. Commonly used on hair, breast, and cloths. Link to comment Share on other sites More sharing options...
Sith Dagger Posted December 13, 2005 Share Posted December 13, 2005 well I guess you could weigh it to multiple bones, that could make a similar effect, if you did it right Also you could add an effect with shaders for your texture, there is a similar "Waving" effect on the cobwebs in the "Rift" texture folder, made by a shader Link to comment Share on other sites More sharing options...
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