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a build bug and play bug


Vruki Salet

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First, the CVS tree won't build. I got it about 8-10 hours ago and tried to build it in visual studio, with DEBUG. The error is:

 

unresolved external symbol _CG_LoadHolsterData referenced in function _CG_LoadClientInfo

 

I lamely tried to fix it but I don't know enough, even though I found the reference. Of course commenting out the line "CG_LoadHolsterData(ci);" in

CG_LoadClientInfo in cg_players.c fixes it but I guess that would wreck holstering...though I wouldn't know yet cuz...

 

When I load up ojp_enhanced_002b8 I can't get any saber. Just melee. That goes for the precompiled one I dowloaded and the my own compile after I commented out that line I mentioned above.

 

Any ideas? Need more info?

 

edit - MORE INFO:

 

The linker errors are LNK2019 and LNK1120.

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I meant it didn't show as in I had no WP_SABER at all, just WP_MELEE, whether I tried to give me a saber from the UI or the console. It works now. The only difference I can think of is now my server.cfg defines a gametype and sets disabled weapons to 0 and sets a few other misc cvars. Before the cfg was blank except for loading the map.

 

As far as the sabers holstering on the hip, thanks for the tip. I'll turn around and look again.

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