Tinny Posted October 26, 2006 Share Posted October 26, 2006 Check out the new ojp source codes. Razor made header files that makes the compiler ignore a ton of warnings. Btw, does anyone now how to work the edit and continue feature they have in vs2k5? Link to comment Share on other sites More sharing options...
ensiform Posted October 26, 2006 Share Posted October 26, 2006 Edit and continue u r? Isn't that just so that you can continue editing while it is building but doesn't actually affect the code that is being built? VS2003 has that. Link to comment Share on other sites More sharing options...
razorace Posted October 26, 2006 Share Posted October 26, 2006 It's pretty simple. Just use the Debug->Apply Code Changes command to apply any modifications you make. I should note however that JKA only "remembers" the changes until the map loads. To truely apply your dynamic code changes, you have to stop your game and rebuild. Link to comment Share on other sites More sharing options...
FuL*CruM Posted December 24, 2007 Share Posted December 24, 2007 sorry to bring back a dead thread, but what line is the q_shared float powf line in? Link to comment Share on other sites More sharing options...
Xandy Posted December 24, 2007 Share Posted December 24, 2007 somewhere around 1293 (basic ojp code anyway) Link to comment Share on other sites More sharing options...
Tinny Posted December 25, 2007 Share Posted December 25, 2007 You can do a search for float powf also with ctrl + shift + f and have it search the entire solution. Link to comment Share on other sites More sharing options...
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