Tinny Posted October 26, 2006 Posted October 26, 2006 Check out the new ojp source codes. Razor made header files that makes the compiler ignore a ton of warnings. Btw, does anyone now how to work the edit and continue feature they have in vs2k5?
ensiform Posted October 26, 2006 Posted October 26, 2006 Edit and continue u r? Isn't that just so that you can continue editing while it is building but doesn't actually affect the code that is being built? VS2003 has that.
razorace Posted October 26, 2006 Posted October 26, 2006 It's pretty simple. Just use the Debug->Apply Code Changes command to apply any modifications you make. I should note however that JKA only "remembers" the changes until the map loads. To truely apply your dynamic code changes, you have to stop your game and rebuild.
FuL*CruM Posted December 24, 2007 Posted December 24, 2007 sorry to bring back a dead thread, but what line is the q_shared float powf line in?
Xandy Posted December 24, 2007 Posted December 24, 2007 somewhere around 1293 (basic ojp code anyway)
Tinny Posted December 25, 2007 Posted December 25, 2007 You can do a search for float powf also with ctrl + shift + f and have it search the entire solution.
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