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EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"


Master_Cain

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Hi, I tryed your mode but it's almost next to impossible to win. I can biuild any ground troops and I can't call in reinforcements. Is this normal.

 

Thx.

 

This is not fully compatible with Bryant's mod - but in the end its a question of what overwrittens what...

 

I need a bit more time to fix other aspects and enable them to play land units. If someone wants to dive in the xml's and help - i will appreciate it.

 

the goals are simpls.

 

1. perfect the building rosters for Zaarin and Rebs

2. see what can be done with Naboo's map

3. search for other possible maps

4. See what is wrong with Vader in space - possible clone him to make it use Boba's ship. To avoid stuff missing from his space fighter.

5. after enabeling Vader - enable the emperor

6. refine and perfect the space stations.

7. Fix Tartan graphical error. (the hull does not explode sometimes)

 

and this should be all I can think of now.

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Is there a way to play as the rebellion in this mod?

 

Yes you can - with the total expansion of this mod. You will find it on the PFF in the mod forum if I didn't post it already here.

 

As for the tartan - I will probably stop him for beeing spawned at that space station.

 

Reinforcements are also an issue when you are attacking imperials - we need to look into the planets xml's to see if we can increase the number of pop cap.

 

I think I can make the rebels and imps to retreat - by transforming them in the new faction ;) one at a time.

 

But is damn hard to do all alone and manage also the production at work.

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we need to look into the planets xml's to see if we can increase the number of pop cap.

 

 

Yes you can, I use my own edited version of your mod where I increased the pop cap of the planets, you can also change how many bases you can build and what each planet it worth:

 

Here is Corellia:

 

 

<Planet Name="Corellia">

<Zoomed_Terrain_Index>0</Zoomed_Terrain_Index>

<Text_ID>TEXT_OBJECT_STAR_SYSTEM_CORELLIA</Text_ID>

<Galactic_Model_Name>W_planet_Temperate01.alo</Galactic_Model_Name>

<Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name>

<GUI_Model_Name>W_planet_Temperate01.alo</GUI_Model_Name>

<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>

<Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic>

<Mass>1.0</Mass>

<Scale_Factor>1.8</Scale_Factor>

<Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius>

<Show_Name>Yes</Show_Name>

<Name_Adjust>-12, -12, 0.1</Name_Adjust>

<Terrain>Urban</Terrain>

<Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior>

<Pre_Lit>no</Pre_Lit>

<Political_Control>0</Political_Control>

<Camera_Aligned>yes</Camera_Aligned>

<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>

<Planet_Credit_Value>205</Planet_Credit_Value>

<Planet_Destroyed_Credit_Value>9</Planet_Destroyed_Credit_Value>

<Galactic_Position>30.0, -110.0, 10.0</Galactic_Position>

<Special_Structures_Land>4</Special_Structures_Land>

<Special_Structures_Space>3</Special_Structures_Space>

<Max_Space_Base>6</Max_Space_Base>

<The_Force>Neutral</The_Force>

<Force_Strength>0.0</Force_Strength>

<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>

<!-- original Maps

<Space_Tactical_Map>_Space_Planet_Corellia_01.ted</Space_Tactical_Map>

<Land_Tactical_Map> _Land_Planet_Corellia_02.ted </Land_Tactical_Map>

-->

<Space_Tactical_Map>_Space_Planet_VergessoAsteroids_01.ted</Space_Tactical_Map>

<Land_Tactical_Map> _Land_Planet_Tatooine_02.ted </Land_Tactical_Map>

 

<Planet_Capture_Bonus_Reward> 2000 </Planet_Capture_Bonus_Reward>

<Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating>

<Planet_Tech_Availability_Rating>4</Planet_Tech_Availability_Rating>

<Planet_Slice_Affinity_Types>Corellian_Gunboat</Planet_Slice_Affinity_Types>

 

<Describe_Population>TEXT_PLANET_CORELLIA_INFO_POP</Describe_Population>

<Describe_Wildlife>TEXT_PLANET_CORELLIA_INFO_WL</Describe_Wildlife>

<Describe_Terrain>TEXT_PLANET_CORELLIA_INFO_TER</Describe_Terrain>

<Describe_Weather>TEXT_PLANET_CORELLIA_INFO_WEA</Describe_Weather>

<Describe_Tactical>TEXT_PLANET_CORELLIA_INFO_TAC</Describe_Tactical>

<Describe_Advantage>TEXT_PLANET_CORELLIA_INFO_ADV_01</Describe_Advantage>

<Describe_History>TEXT_PLANET_CORELLIA_INFO_HIS_01</Describe_History>

 

<Planet_Ability_Name>TEXT_PLANET_CORELLIA_INFO_ADV_01</Planet_Ability_Name>

<Planet_Ability_Description>TEXT_PLANET_CORELLIA_ENCYC_01</Planet_Ability_Description>

 

<Encyclopedia_Text>TEXT_PLANET_CORELLIA_ENCYC_01</Encyclopedia_Text>

<Encyclopedia_Weather_Icon>i_pa_weather_rain.tga</Encyclopedia_Weather_Icon>

<Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_RAIN</Encyclopedia_Weather_Name>

<Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN</Encyclopedia_Weather_Info>

<Planet_Ability_Icon>i_pa_galactic_production_boost.tga</Planet_Ability_Icon>

<Native_Icon_Name>load_urban.tga</Native_Icon_Name>

 

<Additional_Population_Capacity>10</Additional_Population_Capacity>

 

<Potential_Indigenous_Power>Swamp_Civilian_A, 250</Potential_Indigenous_Power>

 

<Abilities SubObjectList="Yes">

<Reduce_Production_Price_Ability Name="Corellia_Corellian_Corvette_Production_Boost">

<Unit_Strength_Category />

<Applicable_Unit_Categories />

<Applicable_Unit_Types> Corellian_Corvette </Applicable_Unit_Types>

<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>

<Stacking_Category>9</Stacking_Category>

<Galaxy_Wide> Yes </Galaxy_Wide>

</Reduce_Production_Price_Ability>

</Abilities>

</Planet>

 

 

These are the things you edit to change the pop cap, bases, and credit value:

 

<Additional_Population_Capacity>10</Additional_Population_Capacity>

<Max_Space_Base>6</Max_Space_Base>

<Special_Structures_Space>3</Special_Structures_Space>

<Special_Structures_Land>4</Special_Structures_Land>

<Planet_Credit_Value>205</Planet_Credit_Value>

 

You can also change what planet bonus you will get with this stuff:

<Applicable_Unit_Types> Corellian_Corvette </Applicable_Unit_Types>

<Price_Reduction_Percentage>0.20</Price_Reduction_Percentage>

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MDN14 - thanks - I will look next day - or maybe you can figure out a way to make Zaarin land more than one troop at a time.

 

Btw the WMTE Mod has been updated to v3.0 - try that one.

 

EAW: Warlord - 3.0 - Total Mod Expansion

 

Added in Warlord MTE v3.0

 

- Can now build VSDs, ISDs, MCs,

- Fixed problematic planets (lemme know if you spot new ones)

- Snowspeeders enabled with Y-Wings hulls (They are a nice ground support but I don't think they can cable tow)

- Zarrin can now build troops - so its easy to defeat the rebs and imps (but he still can invade with one at a time - lack of suitable transports for his revolt)

- Enabled the building of ground large turbolaser's defences.

- Fixed the space stations issues - you can now build up to level 5.

- A better structurated build tech queque

- Build queque icons fixed - they no longer show unbuildable structures or units.

- Ion Cannons enabled

- Retreat is still possible for both sides on land (Zarrin can do it in space too)

- New imp structures enabled.

 

(Lemme know if you spot buildings without model or any other issue. This mod build should be 99% stablie and very polished)

 

Added in Warlord MTE v2.0:

-Removed all known missing units.

-The C3PO droid is added back in the game/

-Fixed Bestine space map crash

-Added the land retreat ability for rebs and imps(*pure luck - hope it works on your demo too/maybe someone mods it for the space one too)

-Note: Zaarin still has both the space and land retreat ability.

-Gameplay research - New mod play mode recommended is now availeble.

-Tip: Play with the AI on low or medium if you don't want to loose miserably.

-Lokecd units&buildings icons are still visible but they are next to the same but enabled ones ;)

-Other small general fixes to fighters/ships build time/location and space station level required.

-Better shields to cap ships (Mon / ISD)

 

Added in Warlord - Total Mod Expansion:

- You can play with the alliance (standard mode/full tech&credits mode)

- You can play with the empire (standard mode/full tech&credits mode)

- You still can play as a third faction (Zaarin)

- Space maps that spawn Nebulon firgates were removed

- Fixes to 3 planets that were misssing GUI texture

- Fixes to fighters movement

- Fixes AT-AT firepower normal against troops

- Many space battles crashes removed (if you spot any PM me)

- Fixes missing space stations in actual 3D battle

- All existing heroes are in.

 

Added in "Zaarin" 1.3:

 

-You are able to build imperial buildings and defenses.

-Troops (human) scale and mobility has been improved towards realism.

-Known crashes removed.

-You are able to call down reinforcements when the planet is allowing it.

-Use your bombing runs carefully.

-Use your ground troops carefully since they are your loyal troops and the only ones who followed you in this private rebellion.

 

General aspects of the Mod:

 

-This mod is designed to be hard, challenging and fun and you start with only one planet - expanding from that one.

-Play the game as a third faction that has followed the Admiral Zaarin in his revolt against the Empire.

-Adds all existing heroes and you will have to face them all in battle. (*Kyle_Katarn, Han_Solo, Sundered_Heart, Home_One, Mon_Mothma, Piett, Mara_Jade, Grand_Moff_Tarkin, Boba_Fett, General_Veers.)

-Your action as an admiral to turn against the empire has offered you enough support from the imperial fleet at Corellia and the main space station and shipyards in that system - this will allow you to build all the imp ships and buildings.

-This uprising has created chaos in the galaxy and many rebel or imperial troops will decide to join your army in battle (*you never know)

-Tarkin and his armada is after you and you will not be a friend of the rebellion too.

-See how the galactic civil war is evolving right before your eyes and how the rebel AI battle the imperial AI as you can stop them defeating the Rebels and the Palpatine's Imps and rule the galaxy for your self.

-Your ground troops will be limited on what you start with - this is more of an imperial fleet rebellion.

-New* Be able to retreat your forces from space battles or land battles.

-New* The scale of the troops and fighters has been corrected to a more acceptable size as well as their speeds.

-New* The other factions AI will partially ignore you if you not upset them.

-New* Unit speeds have been modded towards a bit more SW movie realism.

-New* 22 planets have been enabled (*but only on with the few maps that are available in the demo)

-New* trade routes have been added.

Etc.

 

Enjoy - Cain (*Please also give credit to NMA Nevada Modding Association http://pff.swrebellion.com/index.php?board=23.0

 

PS. Full play may still be required in case of bugs pls. report them to me in the offical topic:

http://pff.swrebellion.com/index.php?topic=2154.0

 

Download Link - WMTE 3.0 Mod:

http://pff.swrebellion.com/index.php?action=dlattach;topic=1955.0;attach=394

 

 

Known issues:

-Some space stations were impossible to destroy. A level 1 shield backup has been added that will activate it self after the last hardpoint is destroyed. Then you can attack this respawned shield and the space station will blow up eventually. Lemme know if you spot any other truble.

-The space retreat seems still to be loked hardcoded for the empire and rebel factions (*for Zaarin works) use the swmod.exe from Chriz mod - it may to make (second mod here in the topic list) it work if you desire retreat when playing imps or rebs (Better - paste this mod over his)

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My game crashes every time I try to build a level 3 space station as Zarin, not sure if it does with rebels or empire or not. Also, it seems like nearly all enemy buildings are invisible and I cant attack them so I have to either retreat or quit the game.

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My game crashes every time I try to build a level 3 space station as Zarin, not sure if it does with rebels or empire or not. Also, it seems like nearly all enemy buildings are invisible and I cant attack them so I have to either retreat or quit the game.

 

Hmmm I will try to look into this matter soon.

 

It seems that the empire level 3 station has a problem.

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WHen playing as Zarin I get random Exception stops which closes the game. Is there a way to fix this?

 

Exception:

 

xception in thread DFC - Main Thread

Exception code EXCEPTION_ACCESS_VIOLATION

The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

Attempt to read from address 00000018

 

Exception occurred at 004E8F4F - Unknown code pointer

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I need to know what you were doing in that moment. I may come up with 5.0 for this weekend.

 

 

WHen playing as Zarin I get random Exception stops which closes the game. Is there a way to fix this?

 

Exception:

 

xception in thread DFC - Main Thread

Exception code EXCEPTION_ACCESS_VIOLATION

The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

Attempt to read from address 00000018

 

Exception occurred at 004E8F4F - Unknown code pointer

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