wswordsmen Posted January 28, 2006 Share Posted January 28, 2006 I was playing the empire tech 1 campagin and I had just conquered every planet but Hoth (no combat) and was conslidating my forces at the next planet from and somehow at what seemed like an arbetrary time I got an exception. (Nothing had just finshed on my side the game) Link to comment Share on other sites More sharing options...
Empirecitizen Posted January 28, 2006 Share Posted January 28, 2006 So, someone has tried out the hypervelocity gun. How does it work? Is it more godly than the ion cannon? i never got a chance to use them coz the A.I. only attacked me once with 2 squads Y-wings. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 28, 2006 Author Share Posted January 28, 2006 Ion disables ships, the Hypervelocity gun out right destroys them. It packs a mean punch. I'm starting to feel that by the time I'm finally done working on this, the game will have hit the shelves. I just hope I can get the AI off it's arse so I myself can actually play it...sigh. Link to comment Share on other sites More sharing options...
Empirecitizen Posted January 28, 2006 Share Posted January 28, 2006 Played the new version in small map with empire full tech, the Rebel AI ignores the limit and they are still dumb Reducing the firing rate of the ion cannons/hypervelocity gun is ok, but not buildable? then we wont have a chance to use them. Maybe make it a bit more expensive. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 28, 2006 Author Share Posted January 28, 2006 Apparently the small map is somehow responsible for the unstoppable Fleet Commanders and unresponsive Empire AI. Try playing the big universe. I'm working on another update, so far the Rebels build tons Speeders and Infiltrators. Meh... Link to comment Share on other sites More sharing options...
SFRMAINE Posted January 28, 2006 Share Posted January 28, 2006 i really like your mod however like many other posters have said the AI sometimes never fights or takes other planets. BTW when i play as the imperials how to you get the ISD? i have built the research facility but i still cannot build them, even with my space stations at level 6. Link to comment Share on other sites More sharing options...
Grimscythe Posted January 28, 2006 Share Posted January 28, 2006 Where's the Full Universe version? Link to comment Share on other sites More sharing options...
sherlockemery Posted January 28, 2006 Share Posted January 28, 2006 It's in the XML folder of the mod. It has the words Full Universe (faction/tech level) type name for it's respective file. Can't we use one of the old difficulty files that worked from an earlier version? Link to comment Share on other sites More sharing options...
Leron Posted January 28, 2006 Share Posted January 28, 2006 you cannot build ISD while you dont have some of planets(read the information abut ISD in the tech list) as soo as you capture one of that planets, you can build that Capital ships Link to comment Share on other sites More sharing options...
Admiral Sith Posted January 28, 2006 Share Posted January 28, 2006 Apparently the small map is somehow responsible for the unstoppable Fleet Commanders and unresponsive Empire AI. Try playing the big universe. No, some of the mods activate the Galactic AI its not the big universe Link to comment Share on other sites More sharing options...
sherlockemery Posted January 28, 2006 Share Posted January 28, 2006 No, some of the mods activate the Galactic AI its not the big universe So, would one of the old difficulty/ai files from this mod work? Link to comment Share on other sites More sharing options...
IC_zewi Posted January 28, 2006 Share Posted January 28, 2006 So, would one of the old difficulty/ai files from this mod work? It might, i havent looked at the all the files.. but u can try it just make sure u save before trying it!!! Link to comment Share on other sites More sharing options...
Goldenshadow Posted January 28, 2006 Share Posted January 28, 2006 Nerfing the planetary ion cannon and hypervelocity gun recharge is fine, but removing the ability to build more is not fair. How often does the home planet ever get attacked. And can you increase the AI aggresiveness once you get it to work again. I can pretty easily overpower the enemy right now since it usually waits to attack me until it has gotten a huge fleet which is unnessesarily large. and see about activating space retreating Link to comment Share on other sites More sharing options...
IC_zewi Posted January 28, 2006 Share Posted January 28, 2006 Nerfing the planetary ion cannon and hypervelocity gun recharge is fine, but removing the ability to build more is not fair. How often does the home planet ever get attacked. And can you increase the AI aggresiveness once you get it to work again. I can pretty easily overpower the enemy right now since it usually waits to attack me until it has gotten a huge fleet which is unnessesarily large. and see about activating space retreating try this i changed a few thigs in the AI.. and tell me what u think.. i might have missed a few things as i only tested it for about 15min!!! http://www.geocities.com/tpoz34/IMPROVEDAI.zip Link to comment Share on other sites More sharing options...
Three60 Posted January 28, 2006 Share Posted January 28, 2006 Good job! This is my favorite mod for this game now. Why did the Imps just sit on Coruscant while I took over the entire galaxy (Full Universe)? I fought the main fleet twice, both different games, and the fleet never changes size. The harderst part was thinking of how to destroy the power generator once on land. Don't get me wrong, the fight itself was hard, but they just sat on Coruscant. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 28, 2006 Author Share Posted January 28, 2006 I never touched the AI file, Bryan't already boosted it to the level people complained it was too hard. The small universe is responsible for the endless Fleet Commanders. I don't know why, but it only happens there in my latest tests. Also the Empire AI seems to just go into a super build up phase for an attack it will NEVER run. The version of the large universe that works are ones where the Empire AI starts with a few planets, which seems to get them going. I will make the Ion/Hypervel buildable again. I disabled it for AI reasons, but I no longer need to do that. However if you want the AI to build them, I need to remove the Power Generator requirement, since the AI won't build build them(and that's the one thing that has remained untouched). Link to comment Share on other sites More sharing options...
Three60 Posted January 28, 2006 Share Posted January 28, 2006 Okay, just played again with the patch for difficulty, and I have to say it was harder. They killed all my capital ships. And fighters, and most everything else. I won, but it killed tons. But still, why don't they expand off of Coruscant? I played a mod where they tried to attack me, could you see if that's possible? That' smy only problem. I took the entire galaxy with an X-Wing and 1 Trooper. They never did anything. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 29, 2006 Author Share Posted January 29, 2006 New Release Coming soon. It will be a Major one functionality wise. I've Tricked the AI into making Power Generators, and therefore they build shields, Ions, etc.. logically! I think this next one will be the best. However, it will only be the Full Universe, and each side starts out with several planets. Also, a Level 1 Space Station will be able to build all Space Ships, for AI reasons. Link to comment Share on other sites More sharing options...
Goldenshadow Posted January 29, 2006 Share Posted January 29, 2006 Does the agressive AI patch make them harder in the tactical battles, or on the galactic map? Because I was wanting the galactic AI to be tougher too. If that AI aggresiveness patch from a few posts up works ( I haven't tried it yet) Can incorporate that too. BTW, why isn't Kuat in the full universe. And I think I've built shield generators on planets before without making a power generator. There was a power generator on the tactical land map, but not on the galactic map Link to comment Share on other sites More sharing options...
IC_zewi Posted January 29, 2006 Share Posted January 29, 2006 Does the agressive AI patch make them harder in the tactical battles, or on the galactic map? Because I was wanting the galactic AI to be tougher too. If that AI aggresiveness patch from a few posts up works ( I haven't tried it yet) Can incorporate that too. BTW, why isn't Kuat in the full universe. And I think I've built shield generators on planets before without making a power generator. There was a power generator on the tactical land map, but not on the galactic map try it out like i said i only tested it for about 15min...i no Three60 tested through the hole game.. test it out let me no if i need to fix a few things i need feed back to no what needs to be changed or what does not for the AI!! Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 29, 2006 Author Share Posted January 29, 2006 Bryant's 2.0 removed Kuat. Not sure why, but I already put it back in the list. I don't know if IC_zweki's AI tweak does antyhing for the small universe, but it really doesn't matter. Since there is no stopping the endless Fleet Commander bug, seriously something very odd is going on there. Link to comment Share on other sites More sharing options...
Iamme Posted January 29, 2006 Share Posted January 29, 2006 Ghost, do you have a AI folder in you XML override folder? If so, try deleting it. PS: How'd you trick the AI into building generators? Link to comment Share on other sites More sharing options...
IC_zewi Posted January 29, 2006 Share Posted January 29, 2006 Thanku to Bryant's & Grey_Ghost's for this great MOD.. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 29, 2006 Author Share Posted January 29, 2006 Yes I have an AI folder, but not when the bugs started. New nersion requires certain AI files/lua scripts that must be used for the AI to work well. Making them cost 10,000creds is a fix? Punishes the player New update about to go up! DO NOT USE ANY OF THESE PATCHWORK FIXES WITH NEW VERSION! Certain key names have changed and will they WILL NOT be compatible, or needed anymore. Post in the new thread once it is up please. Link to comment Share on other sites More sharing options...
KhaosNite Posted January 29, 2006 Share Posted January 29, 2006 Seeing as how your other NEW thread was closed, Id consider changing this to match what you posted before. By the way, I was playing the Empire Full Tech with 2.5 and the rebels were atacking me in many directions ON EASY. Although with a bit of editing I made my ISD's spawn about 10 tie fighters and 5 bomber squadrons which was really laggy. maybe make the Easy AI not so hard ina 2.5.1 or something. Think 1 ISD/system is enough don't yah think? since the AI is so tough Link to comment Share on other sites More sharing options...
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