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Editing Weapons


Starkiller96

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X-wing firing missiles? no problem :)

GameData/Data/XML/Spaceunitsfighters.xml

find "X-Wing"

find <Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>

change to

<Projectile_Types>Proj_Ship_Diamond_Boron_Missile</Projectile_Types>

 

Now it will fire high explosive missiles used by Broadside Cruisers

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but how would the game know where to put the hardpoints to show the player in game? There has to be something that tells what location to put the hardpoint at. Maybe it uses vectors and the zero point for those vectors is the center of the model?

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I have tried the copy & paste method and it just overlaps the hardpoints. Also, I've tried adding an additional hardpoint with mixed results. eg, as suggested by another forum member, I tried putting an Acclamator fighter bay on a Venerator and for some reason that one shows up on its flank I think where one of its turrets is.

 

Alternativly, I've somehow messed up my calamari cruisers so that they don't have shield generators. not sure how I did this, seeing as the hardpoint is listed in their HP tag... also, I couldn't get a fighter bay to show up on those things at all. weird.

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