Starkiller96 Posted January 29, 2006 Share Posted January 29, 2006 How do I edit the strenth and type of weapons on a ship, it would be so awsome if i got the Xwing to fire missles,hehe Link to comment Share on other sites More sharing options...
Hurby Posted January 29, 2006 Share Posted January 29, 2006 X-wing firing missiles? no problem GameData/Data/XML/Spaceunitsfighters.xml find "X-Wing" find <Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types> change to <Projectile_Types>Proj_Ship_Diamond_Boron_Missile</Projectile_Types> Now it will fire high explosive missiles used by Broadside Cruisers Link to comment Share on other sites More sharing options...
Starkiller96 Posted January 30, 2006 Author Share Posted January 30, 2006 awsome, thanks, the same sort of thign goes for cap ships right? Link to comment Share on other sites More sharing options...
Imgnryflgdotcom Posted January 30, 2006 Share Posted January 30, 2006 awsome, thanks, the same sort of thign goes for cap ships right? No, on capital ships, you have to change the hardpoints it has Link to comment Share on other sites More sharing options...
Starkiller96 Posted January 30, 2006 Author Share Posted January 30, 2006 Excellent, i have it now, thx Link to comment Share on other sites More sharing options...
NinjaSokudo Posted January 30, 2006 Share Posted January 30, 2006 Is there a way to edit the XML files where you don't have to keep the same number of characters in the file? Link to comment Share on other sites More sharing options...
toro45 Posted January 31, 2006 Share Posted January 31, 2006 How do you edit the hardpoints on say the star destroyer so i can have like 50 guns? Link to comment Share on other sites More sharing options...
Starkiller96 Posted January 31, 2006 Author Share Posted January 31, 2006 i thk u just copy and paste em over and over and over again Link to comment Share on other sites More sharing options...
MDN14 Posted January 31, 2006 Share Posted January 31, 2006 but how would the game know where to put the hardpoints to show the player in game? There has to be something that tells what location to put the hardpoint at. Maybe it uses vectors and the zero point for those vectors is the center of the model? Link to comment Share on other sites More sharing options...
baraghIV Posted January 31, 2006 Share Posted January 31, 2006 I have tried the copy & paste method and it just overlaps the hardpoints. Also, I've tried adding an additional hardpoint with mixed results. eg, as suggested by another forum member, I tried putting an Acclamator fighter bay on a Venerator and for some reason that one shows up on its flank I think where one of its turrets is. Alternativly, I've somehow messed up my calamari cruisers so that they don't have shield generators. not sure how I did this, seeing as the hardpoint is listed in their HP tag... also, I couldn't get a fighter bay to show up on those things at all. weird. Link to comment Share on other sites More sharing options...
Ali1392 Posted February 1, 2006 Share Posted February 1, 2006 mon cals dont have sheild generatars any way Link to comment Share on other sites More sharing options...
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