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The so called persistence EAW


alfredo_p87

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Sigh...here we go again. Now that the game's out, though, you can all try it and see if not having persistent damage really does, in fact, ruin your whole gaming experience.

 

No one said the lack of persistent damage ruined the game experience. As the post starter said persistent battles means persistent damage to. I agree it limits what the Rebellion can do since now you have to destory a ship.

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Are you kidding? All the game would have to do is store one number for each active ship in the game. If Petroglyph already programmed the game to store each ship, it's no more difficult than adding another attribute to the ship objects. That's not very many extra numbers to a computer.

 

Wrong, not only it have to store the hull integrety of each ship in the universe, it also will have to store whether or not a hardpoint is destroyed, how much integrety if left on every single hardpoint on a particular ship, how many fighers are left in a squadron, the hull integrety of each of the surviving fighters, how many squadrons are left on a particular star destroyer, etc. etc.

 

and that's just space

 

Anyway its probable that your computer can still handle do all this, but the question is, can you? Making you have to repair each and everyone of your fleets after a battle adds a extreme amount of tediousness and micromanagement to the game, especially end game where you will have to deal with hundreds of ships, and eventually the game will wind down to sending suicide squadrons to blow as many capital ship engines as possible so the enemy would be incapable of moving the fleet anywhere until they repair them, thus making capital ships pointless because their engines will be blown most of the game. Also it puts the empire at a major disadvantage because if you send a suicide squadron of Y-Wings, to destroy as many Star Destroyer Hangers as possible, then send your fleet in, many of the Star Destroyers will be nearly helpless because of the lack of TIE bombers to help them. The forums will be flooded with complaints saying that the Empire is ganked because of this, with further proclaimations that the game is a inferior product and 'Plz Fixxx' will be the most said statement around here.

 

If you want to play Rebellion, play Rebellion and leave Empire at War to those that dislike micromanagement

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You could make a simple one. Any ship, fighter group or unit less than say 25% health is simply removed from the game at the end of the battle. The rest get the instant repair.

 

I think I can write a LUA script to do this upon right before game ends screen.

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Wrong, not only it have to store the hull integrety of each ship in the universe, it also will have to store whether or not a hardpoint is destroyed, how much integrety if left on every single hardpoint on a particular ship, how many fighers are left in a squadron, the hull integrety of each of the surviving fighters, how many squadrons are left on a particular star destroyer, etc. etc.

 

its just another number. a destroyed hardpoint gets a value of 0, anything higher represents the health. this is simple stuff.

 

AFAIK the # of TIE's coming from hangars is unlimited until the hangar is destroyed, isnt it? so no need to save that info.

 

the game already keeps all this data in memory! it just needs to retain it between battles, making small increments based on time passed.

 

for fighters its not as big a deal, they can simply insta-heal(consider the fact theyd be easier/quicker to fix)

 

Anyway its probable that your computer can still handle do all this, but the question is, can you? Making you have to repair each and everyone of your fleets after a battle adds a extreme amount of tediousness and micromanagement to the game, especially end game where you will have to deal with hundreds of ships, and eventually the game will wind down to sending suicide squadrons to blow as many capital ship engines as possible so the enemy would be incapable of moving the fleet anywhere until they repair them, thus making capital ships pointless because their engines will be blown most of the game. Also it puts the empire at a major disadvantage because if you send a suicide squadron of Y-Wings, to destroy as many Star Destroyer Hangers as possible, then send your fleet in, many of the Star Destroyers will be nearly helpless because of the lack of TIE bombers to help them. The forums will be flooded with complaints saying that the Empire is ganked because of this, with further proclaimations that the game is a inferior product and 'Plz Fixxx' will be the most said statement around here.

 

it doesnt even have to be that you have to do ANYTHING to fix the ships, they can auto repair, just take some time to do it.

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I suspect that all that is kept in memory between battles is the number of ships of each type in a fleet, and that when the battle starts, the engine just creates a new object of that type. In that case it would need a major change to the engine to keep those instances in existence between battles and reuse them for another battle. I'm sure it would have been possible, but the devs probably decided they couldn't justify the extra work as their time and budget were limited.

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