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An intresting thread at Obsidian Ent.


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An intresting thread at Obsidian Ent.

While scanning through the posts at Obsidian Ent, I found an intresting thread. It is dated 'December 25, 05, but you can understand some of their logic. It is unclear about if it is for 'PNJ', or if it is about a 4th unanounced project. Developer J.E. Sawyer gives some intresting insight as to why they have not released further information about their 'Unannounced' projects.

 

J.E. Sawyer:

http://forums.obsidianent.com/index.php?showtopic=39001&st=0

 

Here is the thread quoted:

I "was asked" to write up something on this topic. Reasons vary from project to project, dev to dev, pub to pub. But here are some basic reasons:

 

* Avoids setting people up for disappointment. Devs are notoriously bad at scheduling and foreseeing problems.

 

* Avoids burning people out on the idea/ideas of the game. High buzz/interest only lasts so long. It may continue to build among hardcore people, but the general public will forget about it after 4-6 months of heavy coverage.

 

* Avoids confusing people. Even if the devs schedule and plan well, their focus may change over the course of development. Radical shifts in focus are fine during the early stages of a project, but it might be hard for the public to sort the "early game" from the game that ships. Imagine if people knew what WoW was supposed to be back in 2000 and they had to reconcile that with the game that shipped.

 

* Avoids annoying stockholders. In public companies, stock price may fluctuate based on the promise of a title as presented through press. If something big changes, stock holders may become angry dinosaurs.

 

Those are the big, basic reasons why info usually doesn't get doled out early in a project's life.

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