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lyt editing and walkmesh problems


Darth InSidious

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Why is it that whenever I stick two rooms together in a .lyt, or indeed fiddle with a .lyt too much, say, by adjusting the roomcount/doorhookcount and by removing rooms that I end up being unable to get from room to room except by pushing through thanks to what seems to be a glitch.

 

You come to the doorway and end up running on the spot. I know the walkmesh works on the other side - I've broken through before, but it won't let me pass between rooms. Is there a rememdy?

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