Tom Servo Posted February 19, 2006 Share Posted February 19, 2006 Hi guys since some people complained and wanted a campaign with all planets and starting with only one planet. Download I just added a test campaign that was in the files, it had only the rebels as playable but i added the imperials. There won't be any pirates i think since i havent seen them in the files. EDIT: Dont use this one scroll down for a new version. Link to comment Share on other sites More sharing options...
Spaxspore Posted February 19, 2006 Share Posted February 19, 2006 NICE! Thankx man ill let you know how it goes Link to comment Share on other sites More sharing options...
CaptainRAVE Posted February 20, 2006 Share Posted February 20, 2006 Just what I wanted! I can understand why they didnt add this as it isnt too realistic, but it will be dam good fun! I wish they had added some kind of galactic conquest customiser. What do you do with the two .xml files? Link to comment Share on other sites More sharing options...
Tom Servo Posted February 20, 2006 Author Share Posted February 20, 2006 Put them in "C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\XML" or wherever you installed the game. You may have to create the XML folder. Link to comment Share on other sites More sharing options...
DarkLord1981 Posted February 20, 2006 Share Posted February 20, 2006 Well, i am glad we can start with one planet and all that, but the Empire can't build a barracks......so the rebels can't build anything better then a Corvette, since they steal the tech from the Imperials. I started at Tech Level 1, like i would want to....so if thats the problem, you might need to sort it out. Good mod, the best so far. All that needs to be done is a Invulnerability mod....just for the fun of it. lol Link to comment Share on other sites More sharing options...
CaptainRAVE Posted February 20, 2006 Share Posted February 20, 2006 Good mod, the best so far. ^^Definatly!!!! Hopefully any problems with this mod get fixed! Link to comment Share on other sites More sharing options...
Spaxspore Posted February 20, 2006 Share Posted February 20, 2006 Couple of problems am havin other wise GREAT! (havnt played as IMps yet) 1. Play as Rebels, Empire does not expand or build units 2. No heros?? Link to comment Share on other sites More sharing options...
Tom Servo Posted February 20, 2006 Author Share Posted February 20, 2006 Yeah i was afraid of that, might grab one of the normal campaigns and just strip all forces except of one planet, will probly do that tomorrow. Link to comment Share on other sites More sharing options...
Spaxspore Posted February 20, 2006 Share Posted February 20, 2006 ok, your work so far is greatly appreciated... THANK YOU Cant wait! Link to comment Share on other sites More sharing options...
DarkLord1981 Posted February 20, 2006 Share Posted February 20, 2006 The Same thing happens if you are the Imperials....the REbels don't expand. I had ALL the planets except Dantooine. lol I had 100s of SDs. lol I destroyed Dantooine with the Deathstar. hehehehehe Link to comment Share on other sites More sharing options...
Spaxspore Posted February 20, 2006 Share Posted February 20, 2006 yea this map would be a sweet MP map, espically if u r just foolin around, one player gets half of the map and the otehr player the other side, and just build up large fleets and deck it out Link to comment Share on other sites More sharing options...
Tom Servo Posted February 20, 2006 Author Share Posted February 20, 2006 Yeah there was no AI in place hehe, better not start playing this seriously until it works 100%. I sat all night figuring what everything does, i think my dvd is burned now. Anyway check this out.Download The hero spawning is the same as the big campaign so the rebels start with 2 planets instead of only dantooine, so it might be easier. Plus there are no pirates so the AI expands pretty fast at the beginning, i think it will be better if i filled a bunch of planets with pirates. Also Kamino wasn't in the large campaign for some reason, let me know if there are any problems with that planet. EDIT: Scratch that 2 planet thing, it was my fault the rebels start with two planets, anyway not gonna upload a new version until i figure out what else needs fixing too. Link to comment Share on other sites More sharing options...
Spaxspore Posted February 20, 2006 Share Posted February 20, 2006 thank you .. ill test it when i have a chance and let you know how it goes Link to comment Share on other sites More sharing options...
DarkLord1981 Posted February 20, 2006 Share Posted February 20, 2006 cool, When i did the large campaign, even though the AI didn't do anything, Kamino was on the Galactic Map Also, i wonder if its possible to have invincible units for all game modes except MP. hehehe It would be really cool for a fun element. EDIT: The AI expands too fast, as soon as the game starts, i get messages saying 'Planets changed allegiance to ...' and i got like 10-15 in less then half a game day......so i think they are building too fast. Link to comment Share on other sites More sharing options...
magicwolf Posted February 22, 2006 Share Posted February 22, 2006 wow this mod is great..but i really hope it is fill with pirates though haha..anyway good job! keep my updated.. Link to comment Share on other sites More sharing options...
Tom Servo Posted February 22, 2006 Author Share Posted February 22, 2006 Yup there are no pirates so everyone just runs and grabs all planets. But i want to start making a pirate-heavy version of this, will probably have a massive stack in the "capital ship" planets that you will have to defeat to get to them and im trying to get the pirates to build stuff and defend, but no luck so far. Link to comment Share on other sites More sharing options...
LenaMarieD Posted February 22, 2006 Share Posted February 22, 2006 could you keep also a non pirate version? They are seriously over powered, i hate pirates as do alot of people. Link to comment Share on other sites More sharing options...
Tom Servo Posted February 22, 2006 Author Share Posted February 22, 2006 Well the current one has no pirates in it, so thats a non-pirate version. Link to comment Share on other sites More sharing options...
Spaxspore Posted February 22, 2006 Share Posted February 22, 2006 run this with the EAW: Warlord - 6.9.1 - Gold Fix and it allows the AI not to expand to quickly, ive almost beat the GC with this (am playin as REB) and it really slows down the pace, but not enough to bore you. But it gives you a chance to build up without being rushed right off the bat. Link to comment Share on other sites More sharing options...
Tom Servo Posted February 22, 2006 Author Share Posted February 22, 2006 Hmm, so you are saying with decreased travel speed the expansion is slower? Pretty nice idea actually. But still on most planets there should be a pirate garrison instead of just moving and capturing without a fight i think. Link to comment Share on other sites More sharing options...
modding Posted February 22, 2006 Share Posted February 22, 2006 Want to team up for developing this mod? I started a similar thing althought i havent released anything but only to my personel use. So if we work togheter we can enhance the mod a little maybe we can add pirates and balance out some starting locations and such Link to comment Share on other sites More sharing options...
magicwolf Posted February 23, 2006 Share Posted February 23, 2006 so how the thing going? i hope it fine.. Link to comment Share on other sites More sharing options...
Necroe Posted February 23, 2006 Share Posted February 23, 2006 can u add pirates in? and does it replace an existing campaign or create a new one? Link to comment Share on other sites More sharing options...
Tom Servo Posted February 23, 2006 Author Share Posted February 23, 2006 It creates a new campaign. Its going fine, im gonna add pirates that build units and try to attack you and the rebels. You will start with 2 planets each and the pirates will control most of the universe so i hope to slow down the initial rushing of getting all planets in 1 minute. The pirates will have some super-bases in a few planets that provide some bonuses but you will need to take them out after you make a huge force. And im gonna add some more planets where u can make capital ships so maybe the AI can build more of them, still experimenting on what i can do to force them build bigger ships. Link to comment Share on other sites More sharing options...
Necroe Posted February 23, 2006 Share Posted February 23, 2006 the problem is building it wont let me build barracks or anything other than a mine or research facility. Link to comment Share on other sites More sharing options...
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