Tom Servo Posted February 25, 2006 Author Share Posted February 25, 2006 Lol theres 50% price reduction on most stuff, i was experimenting on some bonuses for for getting kamino and i left that in, heres a new file that gives only 10% reduction.(to counter that imps start with ISD) http://rapidshare.de/files/14070855/PLANETS.xml.html Also if you check the screenshot you will see i got to coruscant for stealing techs in 5 seconds. Link to comment Share on other sites More sharing options...
CaptainRAVE Posted February 25, 2006 Share Posted February 25, 2006 So far there havent been too many problems. Its pretty challenging. I dont know why, but for one turn I randomly got 40000 credits? Probably just a random glitch. Not complaining though. I was struggling until I got those credits. Link to comment Share on other sites More sharing options...
Tom Servo Posted February 25, 2006 Author Share Posted February 25, 2006 Get this as well, some bug in the frigates. http://rapidshare.de/files/14071066/SPACEUNITSFRIGATES.XML.html Link to comment Share on other sites More sharing options...
Tom Servo Posted February 25, 2006 Author Share Posted February 25, 2006 So far there havent been too many problems. Its pretty challenging. I dont know why, but for one turn I randomly got 40000 credits? Probably just a random glitch. Not complaining though. I was struggling until I got those credits. Hmm never seen that, who were you playing as? Did you defeat a mission and get that as a reward maybe? Or maybe after capturing a planet? Link to comment Share on other sites More sharing options...
CaptainRAVE Posted February 25, 2006 Share Posted February 25, 2006 Just built a few mining buildings as the imperials and for one turn planets generated a huge number of credits, then they all went back to normal. What does that frigate fix do? Link to comment Share on other sites More sharing options...
Necroe Posted February 25, 2006 Share Posted February 25, 2006 i say take the isd out completely, what i did was take EVERYTHING out so there was no land or space forces except u start with a lv 5 station. luke's lucky shot took an pirate base lv 1 to ALL RED in 1 shot gg Link to comment Share on other sites More sharing options...
Tom Servo Posted February 25, 2006 Author Share Posted February 25, 2006 Hmm rave get the frigate fix, its probly the solution to that. Necroe: Hmmm you took the base so easy? Try the bases in geonosis or kamino, are they easy? Link to comment Share on other sites More sharing options...
DarkLord1981 Posted February 25, 2006 Share Posted February 25, 2006 I personally don't like the realism mod. Link to comment Share on other sites More sharing options...
Necroe Posted February 25, 2006 Share Posted February 25, 2006 traitor! realism for the sw universe much better fighters aren't useless for example Link to comment Share on other sites More sharing options...
CaptainRAVE Posted February 25, 2006 Share Posted February 25, 2006 Ok, so I played quite alot of this mod last night. The pirates are far too strong, they ended up pushing me back far enough so that the rebels could finish me off. Also, space battles can be a bit too large at times with all the pirates. My PC slows down, and there arent many faster PCs out there, so something is definatly up. Just a few balance issues I guess, otherwise, the pirates make the game more interesting. Link to comment Share on other sites More sharing options...
Tom Servo Posted February 25, 2006 Author Share Posted February 25, 2006 Yeah i wanted them stronger but not strong enough to push you back hehe, i will see what i can do to make them fewer in numbers. By the way if you go to DIFFICULTYADJUSTMENTS.XML find the <Damage_Multiplier>1.3</Damage_Multiplier> tab on the <Difficulty_Adjustment Name="Normal_Pirate"> section and make that something like 0.6 it will make you take half the damage in normal difficulty. As for big battles i think it will happens in planets with starbases(?). Link to comment Share on other sites More sharing options...
CaptainRAVE Posted February 25, 2006 Share Posted February 25, 2006 I worked out where i was getting so many credits from. Its when i build a pirate ship. For some reason I get about 20000 credits a turn. Wouldnt actually be a bad thing if i could have a larger population cap because the pirates clearly have just as much money aswell. Link to comment Share on other sites More sharing options...
Tom Servo Posted February 25, 2006 Author Share Posted February 25, 2006 Yup thats why i told you to get the frigate file fix, the pirates need that cash. Link to comment Share on other sites More sharing options...
CaptainRAVE Posted February 26, 2006 Share Posted February 26, 2006 The only problem is that while the pirates have these ships their getting insane numbers of credits aswell. Its making the pirates very annoying. Link to comment Share on other sites More sharing options...
magicwolf Posted February 27, 2006 Share Posted February 27, 2006 haha chalenging is good..but not too much of it though =P Link to comment Share on other sites More sharing options...
Jay1717 Posted February 27, 2006 Share Posted February 27, 2006 Any other mirrors other then rapidshare? Link to comment Share on other sites More sharing options...
Tom Servo Posted February 27, 2006 Author Share Posted February 27, 2006 No i didnt upload it anywhere else, any ideas? Link to comment Share on other sites More sharing options...
Jay1717 Posted February 27, 2006 Share Posted February 27, 2006 Filefront (EaW Ultimate Files) FileCloud, Fileshack, Lucas Files Link to comment Share on other sites More sharing options...
magicwolf Posted February 28, 2006 Share Posted February 28, 2006 so tom how the mod going? good? Link to comment Share on other sites More sharing options...
Tom Servo Posted February 28, 2006 Author Share Posted February 28, 2006 Well i dont have much time to do anything with it, but ill try finishing the pirates. Link to comment Share on other sites More sharing options...
magicwolf Posted February 28, 2006 Share Posted February 28, 2006 hey tom..really thx u for the hard work u being putting in this mod..i really look forward to getting this mod to the best.. May The FOrce Be With You....Tom Servo anyway want people to help u beta test can put up here..we will be more glad to help u ^ ^ Link to comment Share on other sites More sharing options...
Big_Bubbaloola Posted February 28, 2006 Share Posted February 28, 2006 First of all, long time viewer first time poster Second, way to go Tom Servo, The pint's on me mate! Keep up the good work fella. And three (and this is where I get embarassed) I downloaded XML's and unzipped the files into the correct folder, but when starting the game where do I find your mod and what is it called in game? I'm a dumb git I know but someone please humour me!!! Link to comment Share on other sites More sharing options...
Three60 Posted February 28, 2006 Share Posted February 28, 2006 It automatically loads. Instead of loading from the config.meg we got them from we get it from data/xml/filename.xml. Any mod using XML folder or the ART folder work this way. Link to comment Share on other sites More sharing options...
magicwolf Posted March 2, 2006 Share Posted March 2, 2006 haha till now i sitll a bit confuse abt xml files lol Link to comment Share on other sites More sharing options...
Three60 Posted March 2, 2006 Share Posted March 2, 2006 Hey, Tom Servo, how do you get the fighters into the ships? I tried some things, but nothing worked. How did you do it? EDIT: nvm, I downloaded your mod and found it. I was missing the SPAWN_SQUADRONS thing in the space behavior. Link to comment Share on other sites More sharing options...
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