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Doomgiver Communications [3 Secrets] {doom_comm}

>>Current Force Powers: PUSH 3, PULL 3, SPEED 3, HEAL 2, GRIP 2

>>Force Upgrade: JUMP and MIND TRICK upgraded to level 3, LIGHTNING

upgraded to level 2, Saber Defense upgraded to level 3,

and the 'Strong' style of Lightsaber is now available

(represented by a red arc on your weapons gauge).

>>Objectives: Search for Jan.

Find Doomgiver's communications array.

Contact Rogue Squadron using the communications array.

Set Doomgiver's sensor array to Rogue Squadron's

communications frequency.

 

LIGHTNING at this level (and higher) works nicely on Turrets and

mechanicals... and it's an absolute riot to go running through a crowd of

Stormies while spraying LIGHNING.

 

Through the doorway (and the Stormtroopers), down the ramp and down the

lift. Watch out for the ceiling Turrets on this next deck. Hit the switch in the

sunken area to open the blast door behind you... more Troopers to play with.

Three doors... the one on the right needs a Key (just a few items in it), the

one on the left is open (again, just a few items), and the one straight ahead

contains a lift and a Green Reborn. Clear out the room then take on the Reborn

and watch him die.

Down the lift, kill the Impy and get his Key, then down the short ramp.

The door straight ahead is locked, the door on the left is unlocked, and the

door on the right leads to Secret 1.

[secret 1] - blast the grate and JUMP up through... a couple of

Interrogation Droids up here, as well as several items to pick up. Back down

through the hole.

In through the other open door in this area... just as with Secret 1,

blast the grate on the ceiling and JUMP up through - Interrogation Droids in

here, but you can take them out easily with a Saber Throw as their only weapon

is that syringe. The passage up here forks immediately... head down the left one

for more Interrogation Droids and a few items (and a locked Crate), then down

the right fork - blast the grate and drop through. If you're careful (and

lucky), a full power Saber Throw will take out both the grate and the Impy

below... if not, just drop through and slash.

Kill the Impy and get his Key (which opens that locked Crate in the

ceiling area), then go open the door. Now you get to play around with an R5...

hit the red/brown control panel, drive R5 out the door (as an interesting note,

it's a different R5 every time you do this), past the doors on either side and

up the ramp to the lift where you first entered this room. To your left and

right are small force-shielded doorways, but the R5 can pass right through

those. Facing the lift, just to your left (behind where the Impy was) is a small

door with a droid lock... use that to reveal a PAS.

It doesn't really matter which forcefield you go through, as either one

will accomplish your purpose... but the best way is to do both. Still facing the

lift, go through the forcefield on your right... down the ramp, and to your

right is the door you need to open, but not yet - instead go around to the other

side of the room and a large open door (a lift shaft)... to the right of that is

another small droid door with yet another PAS. Once you've opened that, go

around to the big locked door... use the droid lock on the left side of the

door, and scoot out through the now-unlocked door before you get blown away.

Back out into the main area, and head through the forcefield to the left

of the lift (facing it)... down the ramp and to the left for the locked door in

here. Unlock it and scoot out quick, though you might not make it - that

squealer C3 droid spoils your plans.

Leave the R5 (just hit 'jump'), and from droid control you can go in

through either of the now open doors... I'd suggest doing both and killing

everybody (especially that C3 droid!). Take either big lift down. The yellow

doors in here (one is at the bottom of the stairs) lead to the TramCar system,

but they're locked right now, so head out through the unlocked door.

All sorts of mechanicals in this next room... Attack Droids, Turrets,

little mobile shooters... for fun you can PUSH the Attack Droids into the pit.

After everything's dead, you can go through the other door in here (at the foot

of the stairs), but there's nothing in there... it's a mirror of the TramCar

room you've already explored.

Jump across to that piped area in the center of the pit; around the left

side is Secret 2.

[secret 2] - around the corner is a small opening you can crouch

through... don't waste your Light Amp Goggles in here.

Inside the piped area is a window in the floor... go down through. Down

that corridor are a bunch of Interrogation Droids and at the end is a lift -

use it, of course.

At the top are a few Impys (I love how their head comes off when using a

Saber Throw) and not much else... in the next room a few R5s are wandering

around. This is TramControl... hit all four of the switches on the panel (you

really only need to hit one, but since you're here...), then out the door -

this room should look familiar. Through either door, and now the yellow doors

are open... these are the TramCars. One of the panels isn't lit; hit that one.

(Yes, you can ride the TramCar back and forth along this stretch)

Kill everyone (including the floor Turrets), get the Key and unlock the

door... more Troopers and Turrets through here. Down in the pit if you hit the

switch... "It's offline". Out either door, down the stairs... the switches in

the booths here (the Main Communications Array) are the same story, offline.

Down the stairs and take the lift down (between the red and green booths).

This can be a confusing area, but it's not really that hard... check

your Datapad for the three symbols you'll need to input, and their

corresponding colors (Red down arrow, Green tri-bar, Blue triangle). Basically,

just go through each structure on each floor, and when you find the one

corresponding to the color and symbol indicated by your Datapad, hit it... but

*don't* hit any of the others - if you do, you'll have to go back and hit the

correct one again. You'll need to JUMP from catwalk to catwalk (you can also

JUMP to the gray cubes with the purple beam thingie in the middle, and from

there to a catwalk) to check all the rooms on each level, and then make your

way down to the next level, etc. until you've hit the bottom (Red is this top

level, Green the next one down, and Blue at the bottom).

 

 

While you're bouncing around the blue level, look around for a small

platform partially hidden behind and below one of the cubes... that's the last

Secret Area of this level. From the door, it's all the way on the other side of

the room, behind and under the Blue cube in the center.

[secret 3] - get to it any way you can, though there isn't much here.

(Bacta Tank, Small Shield Booster, Seeker Drone)

Once you've got all three codes entered at the proper spots, head back

up to the Main Communications Array and hit those three switches which were

offline before (those three booths). You'll notice that instead of flickering

through the various symbols, each booth now has the correct one showing. Now

head back into the other room up here (the doors behind the Red or Green booths)

and hit that now-unlocked control panel to communicate with Rogue Squadron

(it'll show an Imperial symbol). This chat gives you a clue as to how the next

level is going to go...

Head to that now-unlocked door in the Main Communications Array (behind

the Blue booth), through and to the left to end the level.

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