dookie23 Posted February 21, 2006 Share Posted February 21, 2006 ~PIRATES Versus Empire~ DOWNLOAD Version alpha 2.0 of Pirates At War: http://www.momoshare.com/file.php?file=69e4e6ebcc25abf919f098f6d3066bf4 DOWNLOAD Balance Patch For alpha 2.0: http://rapidshare.de/files/14269697/Pirates_At_War_alpha_2.0_balance_Fix.zip.html New patch for download: http://rapidshare.de/files/14475881/Pirates_At_War_2.0_second_patch.rar.html Another patch for hardpoints making spacebattles tough! Download Here: http://rapidshare.de/files/14483342/Pirates_At_War_mod_updated_hardpoints.rar.html My music addon(300+ mbs): Package 1: http://rapidshare.de/files/14241023/Pirates_At_War_Music_Addon1.rar.html Package 2: http://rapidshare.de/files/14241228/Pirates_At_War_Music_Addon2.rar.html Package 3: http://rapidshare.de/files/14241285/Pirates_At_War_Music_Addon3.rar.html Package 4: http://rapidshare.de/files/14240311/Pirates_At_War_Music_Addon4.rar.html Please extract the files from all four and put them in your data folder located in your gamedata. Enjoy! Launcher update for my mod Pirates At War: http://rapidshare.de/files/14402130/Pirates_At_War_Launcher.rar.html Hello, and welcome to Pirates At War mod! Play as pirates with a diverse ground units to exciting Captials fights. Rancor has been added to ground forces of pirates. Watch as your corvettes, frigates and captials move like fighters. Finally, see why pirates are well known? (excessive use with concussion missiles beware) Enjoy! Information:For fighters I gave it all the same pirate fighter model with different variations. For corvettes I mixed it with patrol corvette with the pirate fighter model with different variations. For frigates I gave the pirate interceptor model with different variations. For captials I gave pirate fighter and Merchant friegther models with different variations. What I need help in:Making more ships not just replacing them. Ideas, I could use them Pretty much anything else you can throw at me since im very new at XML, but I hope I can make something great when i'm finished. If anyone wants to help me, I sure can use it. Thanxs. Update 5#: Final Game menus! Game Menu 6 Button: Game Menu 4 Button: update 6#: NEW GUI! Update # 6: New GUI for Dashboard enjoy! Update #6 b: New GUI for Galatic Dashboard enjoy! Link to comment Share on other sites More sharing options...
Ali1392 Posted February 21, 2006 Share Posted February 21, 2006 what do u mean by variations like more wepons that sort of thing Link to comment Share on other sites More sharing options...
dookie23 Posted February 21, 2006 Author Share Posted February 21, 2006 Yup Link to comment Share on other sites More sharing options...
Lanaus_Caspian Posted February 21, 2006 Share Posted February 21, 2006 You don't have to replace the rebels. I got it to work with Imps, Rebs, and Pirates. You just have to go into a couple of files and make them playable. Link to comment Share on other sites More sharing options...
Tom Servo Posted February 21, 2006 Share Posted February 21, 2006 Has anyone managed to make them build stuff and expand regardless of being playable? Im looking to have a third force for distraction besides empire vs rebellion. Link to comment Share on other sites More sharing options...
dookie23 Posted February 21, 2006 Author Share Posted February 21, 2006 Lanaus can you explain how? I'm very new at it atm and coul use the help. Oh I sent my mod to lucasfiles, I could use some help. Link to comment Share on other sites More sharing options...
Chemmy Posted February 21, 2006 Share Posted February 21, 2006 Venator would be good for pirates Capital ship, since they mostly use outdated clone wars crap in ground combat. Link to comment Share on other sites More sharing options...
Lanaus_Caspian Posted February 21, 2006 Share Posted February 21, 2006 Venator would be good for pirates Capital ship, since they mostly use outdated clone wars crap in ground combat. I'm more likely to give the Acclamator to the pirates than the Venator to them. dooke23, if you have MSN Messenger I'll tell you how to do it step by step. Link to comment Share on other sites More sharing options...
dookie23 Posted February 21, 2006 Author Share Posted February 21, 2006 Ok, I did some extra fixes hopefully I can get the right ships versus right ships in the tooltip thingy. lol Im pretty impress the corvettes, frigates and cpitals all act like fighters and not like dumb hulks. Link to comment Share on other sites More sharing options...
Somerled Posted February 21, 2006 Share Posted February 21, 2006 A pirate mod is a great idea. I was playing around with a mod where pirate victory conditions where very different from the Rebs and Imp. For instance, the conditions would be (1) pirate homeworld must survive, and (2) pirate faction must infiltrate each planet with a smuggler/pirate unit or pirate base. Pirates would start out with one homeworld, and would steal research like the Rebs, and their income would come from establishing pirate bases/infiltrating other worlds. I could not get this to work, however. Link to comment Share on other sites More sharing options...
dookie23 Posted February 21, 2006 Author Share Posted February 21, 2006 Well, we can combine both our heads maybe try to figure a way to do that? Just takes time and the limit of tools lol >.<! Link to comment Share on other sites More sharing options...
Lanaus_Caspian Posted February 21, 2006 Share Posted February 21, 2006 I dont have aim so ill just put it here. I don't know how to add pirates to skirmish, only galactic conquest. 1)Go into CAMPAIGNS_SINGLEPLAYER.xml then choose a campaign you want to mod. 2)Hightlight/copy then paste the faction below the one u just copied. 3)Next you need to change certain names from Empire to Pirates like this. <Campaign Name="Sandbox_Galactic_Conflict_Pirates"> <Campaign_Set> Sandbox_Galactic_Conflict </Campaign_Set> <Text_ID> TEXT_CAMPAIGN_SINGLE_44 </Text_ID> <Description_Text> TEXT_CAMPAIGN_SINGLE_DESCRIPTION_44 </Description_Text> <Camera_Shift_X> 40.0 </Camera_Shift_X> <Camera_Shift_Y> 0.0 </Camera_Shift_Y> <Camera_Distance> 1200.0 </Camera_Distance> <Locations> Galaxy_Core_Art_Model, Abregado_Rae, AetenII, Alderaan, AlzocIII, Anaxes, Atzerri, Bespin, Bestine, Bonadan, Bothawui, Byss, Carida, Corellia, Corulag, Coruscant, Dagobah, Dantooine, Endor, Eriadu, Fondor, Fresia, Geonosis, Hoth, Ilum, Jabiim, Kashyyyk, Kessel, Korriban, Kuat, Manaan, MonCalimari, Naboo, NalHutta, Polus, Ryloth, Shola, Sullust, Taris, Tatooine, Thyferra, VergessoAsteroids, Wayland, Yavin </Locations> <Trade_Routes> Abregado_Rae_Fondor, Abregado_Rae_Sullust, Anaxes_Coruscant, Bespin_Hoth, Corellia_Coruscant, Corellia_Kessel, Corellia_Ryloth, Corulag_Coruscant, Dagobah_Eriadu, Eriadu_Sullust, Fondor_Thyferra </Trade_Routes> <Home_Location> Rebel, Hoth </Home_Location> <Home_Location> Empire, Corellia </Home_Location> <Home_Location> Pirates, Ryloth </Home_Location> <Starting_Active_Player> Pirates </Starting_Active_Player> <Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes.xml</Rebel_Story_Name> <Empire_Story_Name>Story_Plots_Sandbox_44_Empire.xml</Empire_Story_Name> <AI_Player_Control> Rebel, BasicRebel </AI_Player_Control> <AI_Player_Control> Pirates, SandboxHuman </AI_Player_Control> <AI_Player_Control> Empire, BasicEmpire </AI_Player_Control> <Markup_Filename>Rebel, DefaultGalacticHints </Markup_Filename> <Markup_Filename>Pirates, DefaultGalacticHints </Markup_Filename> <Supports_Custom_Settings>True</Supports_Custom_Settings> <Show_Completed_Tab>False</Show_Completed_Tab> <!-- Win Conditions --> <Good_Victory_Conditions> Galactic_All_Planets_Controlled, Galactic_Opponent_Controls_No_Planets, Galactic_Super_Weapon_Destruction, </Good_Victory_Conditions> <Evil_Victory_Conditions> Galactic_All_Planets_Controlled, Galactic_Opponent_Controls_No_Planets, Galactic_Super_Weapon_Destroys_Last_Enemy_Planet, </Evil_Victory_Conditions> <!-- Special Case Planets for Cantinas and Hutt Palaces --> <Special_Case_Production> Empire, Abregado_Rae, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, Abregado_Rae, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, Atzerri, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, Atzerri, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, Atzerri, Ground_Hutt_Palace_E</Special_Case_Production> <Special_Case_Production> Rebel, Atzerri, Ground_Hutt_Palace_R</Special_Case_Production> <Special_Case_Production> Empire, Corellia, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, Corellia, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, NalHutta, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, NalHutta, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production> <Special_Case_Production> Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production> <Special_Case_Production> Empire, Ryloth, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, Ryloth, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, Ryloth, Ground_Hutt_Palace_E</Special_Case_Production> <Special_Case_Production> Rebel, Ryloth, Ground_Hutt_Palace_R</Special_Case_Production> <Special_Case_Production> Empire, Tatooine, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production> <Special_Case_Production> Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production> <!-- Rebel Starting Forces --> <Starting_Credits> Rebel, 10000 </Starting_Credits> <Starting_Tech_Level> Rebel, 2 </Starting_Tech_Level> <Max_Tech_Level> Rebel, 4 </Max_Tech_Level> <!-- Rebel Space Forces --> <Starting_Forces> Rebel, MonCalimari, Rebel_X-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Rebel_X-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Y-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Corellian_Corvette </Starting_Forces> <!-- Rebel Land Forces --> <Starting_Forces> Rebel, MonCalimari, R_Ground_Barracks </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Rebel_Ground_Mining_Facility </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Rebel_Ground_Mining_Facility </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Rebel_Infantry_Squad </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Rebel_Light_Tank_Brigade </Starting_Forces> <!-- Empire Starting Forces --> <Starting_Credits> Empire, 10000 </Starting_Credits> <Starting_Tech_Level> Empire, 3 </Starting_Tech_Level> <Max_Tech_Level> Empire, 5 </Max_Tech_Level> <!-- Empire Space Forces --> <Starting_Forces> Empire, Thyferra, Tartan_Patrol_Cruiser </Starting_Forces> <!-- Empire Land Forces --> <Starting_Forces> Empire, Thyferra, E_Ground_Barracks </Starting_Forces> <Starting_Forces> Empire, Thyferra, Imperial_Stormtrooper_Squad </Starting_Forces> <!-- Pirates Starting Forces --> <Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Command_Center </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_PLEX_Squad </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Swamp_Speeder_Team </Starting_Forces> </Campaign> 4)Once that is done go into Factions.xml. Scroll down to Pirates and make it playable. Have you found out how to make the Virago buildable (for any faction)? Link to comment Share on other sites More sharing options...
dookie23 Posted February 22, 2006 Author Share Posted February 22, 2006 No, but i can play it by replacing the models and copying the attributes. Link to comment Share on other sites More sharing options...
dookie23 Posted February 22, 2006 Author Share Posted February 22, 2006 Here are so pictures of my current work.Enjoy! Link to comment Share on other sites More sharing options...
Somerled Posted February 22, 2006 Share Posted February 22, 2006 Nice work. Have you figured out how the Reb "raid" function works? it seems to me, that this would be a great ability to add to a potential pirate faction. Particularly if it could be coupled with generating income somehow. It would be cool to create a pirate faction with very different goals than the other factions. It would not be so much about galactic domination, as about creating a cartel, and a presence on all planets (i.e. profit). I know that pirate bases are already present on certain worlds, but I am not sure how this can be used. Link to comment Share on other sites More sharing options...
dookie23 Posted February 22, 2006 Author Share Posted February 22, 2006 Hey do you know the merchant station that you can buy pirate ships? What is the model name, cause i cant find it anywhere? :/ Not sure, but I believe those traders can be a imcome for pirates with black markets and stuff and better the traders more the imcome. Link to comment Share on other sites More sharing options...
dookie23 Posted February 22, 2006 Author Share Posted February 22, 2006 http://www.momoshare.com/file.php?file=8bb593d74de56bb4929393d8dc913fbd This is ment for skirmish play, not sure how well it works on galatic map, this for space only..land battles will be next. Heres the Pirate Mod Alpha 1.6 enjoy! Link to comment Share on other sites More sharing options...
dookie23 Posted February 22, 2006 Author Share Posted February 22, 2006 Problem: Ok, anyone know where the buildings models are located for example:<Land_Model_Name>NB_VCH.alo</Land_Model_Name> I cant seem to change the land buildings, if anyone could tell me it would help me greatly! Link to comment Share on other sites More sharing options...
dookie23 Posted February 23, 2006 Author Share Posted February 23, 2006 Hi again, Some more update screenshots enjoy! Pirate Infrantry. Battle Pirate Frigate. Pwns. Mr.Sparkly a tamed rancor for your pleasure. Link to comment Share on other sites More sharing options...
dookie23 Posted February 23, 2006 Author Share Posted February 23, 2006 Update:#3 New Galatic Background Link to comment Share on other sites More sharing options...
Ali1392 Posted February 23, 2006 Share Posted February 23, 2006 how do i down load the 1.7 one Link to comment Share on other sites More sharing options...
dookie23 Posted February 23, 2006 Author Share Posted February 23, 2006 theres a download link on first post it says update: html link , press that html link it will take you to download the mod. Link to comment Share on other sites More sharing options...
Ali1392 Posted February 23, 2006 Share Posted February 23, 2006 shove it in the data file right Link to comment Share on other sites More sharing options...
dookie23 Posted February 24, 2006 Author Share Posted February 24, 2006 You need to make a Xml folder which i already provide and ya you put it in data folder. Link to comment Share on other sites More sharing options...
dookie23 Posted February 24, 2006 Author Share Posted February 24, 2006 Update # 4: Game Menu Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.