f5lesnar Posted February 21, 2006 Share Posted February 21, 2006 How do you remove/change the armor restrictions?(light, medium, heavy) I've tried changing the BaseItem pull down in the UTI file using KOTOR Tool, that changes the restriction but it changes the look of the the armor. What I want to do is take Calo Nord's armor(g_a_class8005) and make it so I can use it with a light armor feat. Link to comment Share on other sites More sharing options...
goldberry Posted February 21, 2006 Share Posted February 21, 2006 the restrictions as to armour weight are held in the Base Item field in KOTOR Tool's item editor. Lowering the defence bonus will lower the weight and vise versa. Link to comment Share on other sites More sharing options...
stoffe Posted February 21, 2006 Share Posted February 21, 2006 How do you remove/change the armor restrictions?(light, medium, heavy) I've tried changing the BaseItem pull down in the UTI file using KOTOR Tool, that changes the restriction but it changes the look of the the armor. What I want to do is take Calo Nord's armor(g_a_class8005) and make it so I can use it with a light armor feat. What you set in the BaseItem field in the UTI corresponds to a line in the baseitems.2da file. This is where you can change things to allow wearing the armor with only the Light feat. Using KotorTool to edit this file, there are two possibilities: If you don't mind all heavy armors with base defense 8 being wearable with Light Armor proficiency, you only have to change the value in the reqfeat1 and reqfeat2 column to **** for line 42 in baseitems.2da. The number in these columns are the line number in feat.2da representing the feat(s) the player must know to be able to use the armor. Setting the value in one of those columns to **** removes the feat restriction. If you only want Calo Nord's armor to be wearable with Light Armor proficiency but want all other base defense 8 heavy armors unchanged, you'll have to add a new base item line to baseitems.2da for that armor. Copy line 42 and paste in a new copy of it at the end of the file. On your new line, replace the values in the reqfeat columns as described in (1) above, and save the modified file in your override folder. Then edit the UTI for Calo's armor to use the new line you just added as BaseItem instead. Link to comment Share on other sites More sharing options...
f5lesnar Posted February 22, 2006 Author Share Posted February 22, 2006 thanks for the help, got it working just the way I was hoping Link to comment Share on other sites More sharing options...
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