Hyus Posted February 26, 2006 Share Posted February 26, 2006 It has always annoyed me how weak the weapons in the kotor games are, especially lightsabers and blasters. I would like a mod that changes weapons so their damage makes more sense. For example, lightsabers can kill even a jedi in a single hit in the movies. I dont want it to go quite that far, but their damage should be high enough that most thugs go down in one swing. Similarly with blasters, their damage should be high enough that using them is a viable (and perhaps better) alternative to swords, and so that enemies go down in a small number of hits instead of the 10-20 they do now. I would also like the changes to apply to the enemies as well as myself. Im not in this to give myself an unfair advantage, i just want things to make sense and be a bit more exciting. The second part im interested in is to get some of the feats changed. I rarely play a guardian, so my feat points are rather precious. The feat that has always bothered me is dueling. It just doesnt do enough to spend 3 points there when i can pick up two-weapon fighting for the same amount of points. But if dueling was changed to have a bigger bonus (something like 3/6/9), then single weapon combat would become viable when combined with the more deadly weapons. Some of the other feats could use some tweaking too, but the only feat i really need to get changed is dueling. Link to comment Share on other sites More sharing options...
Ztalker Posted February 26, 2006 Share Posted February 26, 2006 Although Dual wielding seems cools, it still gives a penalty compared to Duelling. Thats why Consulars preferably use Duelling, because, with the little feats they have, they cant use another dmg penalty. This is a mod that adds more feats in the game, so you can get them faster if you want. http://www.pcgamemods.com/mod/12188.html I remember there was a mod that improved duellig a bit, but i don't know it's current location. Link to comment Share on other sites More sharing options...
ABCoLD Posted February 27, 2006 Share Posted February 27, 2006 The problem with Dual Wielding vs Dueling is that Dualing more than doubles your damage compared to dueling. The only merit of Dueling is that you give up an entire other attack for a +5 to hit (comparably) and a +3 to damage at high levels. Vs the 10-65 damage, +2 to Charisma and +2 to Defense theoretically that wielding a second saber can give you. (That's the best combo I've found.) Link to comment Share on other sites More sharing options...
stoffe Posted February 27, 2006 Share Posted February 27, 2006 The problem with Dual Wielding vs Dueling is that Dualing more than doubles your damage compared to dueling. The only merit of Dueling is that you give up an entire other attack for a +5 to hit (comparably) and a +3 to damage at high levels. Vs the 10-65 damage, +2 to Charisma and +2 to Defense theoretically that wielding a second saber can give you. (That's the best combo I've found.) I would say that Dueling isn't useless on its own merit. Rather, the game makes it useless by providing insane upgrade options for weapons and giving most opponents rather poor Defense. The extra attack wouldn't do you any good if you were unable to hit your opponent with it, while Dueling would give you an easier time to actually land your blows on the opponent, doing damage. As it is now though the Exile will rarely ever miss an opponent once you gain a few levels (and your party members will pretty much never miss if the main character has decent charisma due to the Attack bonus that grants), thus rendering Dueling less attractive. * * * Anyway, as far as I know the bonuses granted by the Dueling feats are hardcoded in the game engine and cannot be tweaked. While you can check for the presence of the feats with a script and apply an extra bonus that way, said bonus would conflict wih those granted by Force Powers and such due to the stacking and max value cap behavior for scripted effects that the game engine enforces. As for increasing blaster/saber damage this is fairly easy to do, the base damage values for all weapons are set in the baseitems.2da file. Though, you'd need to boost the Defense of everyone of significant level or importance to compensate to prevent one-hit kills. I can't remember very many lightsaber duels in the movies where one of the combatants goes down in one swing from their opponent. Neither can I remember any Stormtroopers gunning down Han/Leia/Chewie with their first shots fired on the Death Star or the Cloud City. Translated to game terms, everyone in the movies have very little VP but significant Defense. Weapons are deadly, but rarely hit their target dead-on. Link to comment Share on other sites More sharing options...
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