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Texture Question


Xbx_Inthusiast

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You can make it entirely unique!

 

See, PMBI refers to the model being used for that texture. Since you want to use the same model, but not the texture, just rename the texture!

 

Use a different name like PMBI08, or PMBI36, or PMBI72, etc etc.!

 

Then the .uti file must be edited to reflect the change in name, and - voila! - you have a unique item!

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So you are asking how to essentially make a new unique robe? your idea is correct. You need to make a new or modify an existing texture and rename it to be something unique. The way I tend to do it is use a high number. For example, if you are modifying texture PMBI01, rename it to something like PMBI88. Then the easiest way to make a .uti file for it is to take the .uti for the robe you want to modify, say g_a_jedirobe01.uti, make a copy and modify and rename it.

 

You can rename the .uti to whatever, but for consistency you can use something like g_a_jedirobe88. Open up the file and and you will see the Texturevar field. Change this to point to the new texture (e.g. 88). You can also edit the descriptions, etc. Then change the TemplateResRef and Tag to indicate a unique name (like g_a_jedirobe88). Save that. Now the robe should be usable in the game via the giveitem g_a_jedirobe88 cheat.

 

Note that you will have to create an icon. The easiest way to do that is to take the one from the original robe, make a copy, and rename it to point to the Texturevar value. For example ia_jedirobe_088.

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