hzh Posted March 2, 2006 Share Posted March 2, 2006 a question for those experts out there. When i played galatic conquest in single player, the rebels used ion cannon on me every 10 seconds and disabled most of my ships. God I hated it. It's becoming ridiculous now, every 10 seconds, not exagurating. Is there a way to change the recharge time, or just disable it?. I tried every thing and deleted anything related to ion cannon in my XML file, but it won't work, help me out. Link to comment Share on other sites More sharing options...
Slocket Posted March 2, 2006 Share Posted March 2, 2006 If the Rebels have built multiple ion cannons, they will fire that much more faster. It is easy to change the refire rate. Give me a moment to post in. PROJECTILES.xml ------------------------------------ <Projectile Name="Proj_Ion_Cannon_Planetary"> <Text_ID>TEXT_NONE</Text_ID> <Land_Model_Name>P_ion_cannon00.alo</Land_Model_Name> <Space_Model_Name>P_ion_cannon00.alo</Space_Model_Name> <Damage_Type> Damage_Ion_Planet </Damage_Type> <Scale_Factor>1.0</Scale_Factor> <Max_Speed>400.0</Max_Speed> <Max_Rate_Of_Turn>0.0</Max_Rate_Of_Turn> <Behavior>PROJECTILE, HIDE_WHEN_FOGGED</Behavior> <Projectile_Category>DEFAULT</Projectile_Category> <!-- CAN'T have acceleration on projectile - will not work with INTERCEPT CODE!!!! --> <Projectile_Acceleration_Per_Frame>0.0</Projectile_Acceleration_Per_Frame> <Projectile_Max_Flight_Distance>150000.0</Projectile_Max_Flight_Distance> <Projectile_Damage>15000.0</Projectile_Damage> <Projectile_Does_Shield_Damage>Yes</Projectile_Does_Shield_Damage> <Projectile_Does_Energy_Damage>Yes</Projectile_Does_Energy_Damage> <Projectile_Does_Hitpoint_Damage>No</Projectile_Does_Hitpoint_Damage> <Projectile_Energy_Per_Shot>0</Projectile_Energy_Per_Shot> <Projectile_Object_Detonation_Particle /> <Projectile_Ground_Detonation_Particle /> <Projectile_Lifetime_Detonation_Particle /> <Projectile_Absorbed_By_Shields_Particle>Projectile_Shield_Absorb_Large</Projectile_Absorbed_By_Shields_Particle> <Projectile_Disables_Engines_When_Power_Drained>Yes</Projectile_Disables_Engines_When_Power_Drained> <Projectile_Disable_Engines_Duration>10.0</Projectile_Disable_Engines_Duration> <Projectile_SFXEvent_Detonate>SFX_Concussion_Missile_Detonation</Projectile_SFXEvent_Detonate> <Projectile_SFXEvent_Detonate_Reduced_By_Armor> SFX_Small_Damage_Detonation </Projectile_SFXEvent_Detonate_Reduced_By_Armor> <AI_Combat_Power>40000</AI_Combat_Power> <!-- Stun specifics --> <Projectile_Ion_Stun_On_Detonation>true</Projectile_Ion_Stun_On_Detonation> <Projectile_Ion_Stun_Duration>30.0</Projectile_Ion_Stun_Duration> <!-- must be same as Projectile_Disable_Engines_Duration in this case --> <Projectile_Ion_Stun_Speed_Reduction_Percent>0.999f</Projectile_Ion_Stun_Speed_Reduction_Percent> <!-- almost total speed reduction --> <Projectile_Ion_Stun_Shot_Rate_Reduction_Percent>0.8</Projectile_Ion_Stun_Shot_Rate_Reduction_Percent><!-- fire rate reduced to 20% --> <Projectile_Ion_Stun_Stack_Duration>Yes</Projectile_Ion_Stun_Stack_Duration> </Projectile> You see here the hits stacks, the ion cannon pulses hits you three times when fired, so it drains 45000 energy which takes forever to recharge (several minutes) and the 30 seconds Stun becomes 90 seconds not that it will matter...this should be made FALSE. ----------------------------------------------------- The actual time between firing is found here: SPECIALSTRUCTURES.xml <SpecialStructure Name="Ground_Ion_Cannon"> <GUI_Bounds_Scale>0.4</GUI_Bounds_Scale> <Text_ID>TEXT_GROUND_ION_CANNON</Text_ID> <Land_Model_Name>RB_IONCANNON.ALO</Land_Model_Name> <GUI_Row> 0 </GUI_Row> <Is_Dummy>No</Is_Dummy> <Scale_Factor>0.75</Scale_Factor> <Icon_Name>i_button_ion_cannon.tga</Icon_Name> <Encyclopedia_Text> TEXT_ENCYCLOPEDIA_ION_CANNON_00 </Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class> <Behavior>DUMMY_GROUND_STRUCTURE</Behavior> <SpaceBehavior>SPECIAL_WEAPON</SpaceBehavior> <LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE,SELECTABLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET</LandBehavior> <Affiliation>Rebel</Affiliation> <Political_Control>0</Political_Control> <Build_Cost_Credits>2000</Build_Cost_Credits> <Build_Time_Seconds>90</Build_Time_Seconds> <Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures> <Build_Max_Instances_Per_Planet> -1 </Build_Max_Instances_Per_Planet> <Size_Value>100</Size_Value> <Build_Initially_Locked>Yes</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer> <Slice_Cost_Credits>800</Slice_Cost_Credits> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>0</Required_Star_Base_Level> <Required_Special_Structures /> <Required_Planets /> <Base_Position>Out_Base</Base_Position> <Tech_Level>1</Tech_Level> <Required_Timeline>0</Required_Timeline> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Is_Community_Property>Yes</Is_Community_Property> <Death_Clone_Is_Obstacle> true </Death_Clone_Is_Obstacle> <Tactical_Additional_Structure_Type>Power_Generator_R</Tactical_Additional_Structure_Type> <Multisample_FOW_Check>Yes</Multisample_FOW_Check> <Last_State_Visible_Under_FOW> Yes </Last_State_Visible_Under_FOW> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Weapon_Type>Ion_Cannon_Planetary</Weapon_Type> <Weapon_Quantity>1</Weapon_Quantity> <SpaceAutoResolveStunRate>3</SpaceAutoResolveStunRate> <Tactical_Health>1500</Tactical_Health> <Projectile_Fire_Recharge_Seconds>30.0</Projectile_Fire_Recharge_Seconds> <Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count> <Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds> <Projectile_Types>Proj_Ion_Cannon_Planetary</Projectile_Types> <Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range> -------------------------------------------------- You can see the recharge is 30 seconds. It fires three times within 1.5 seconds and the effect stacks. If the Rebels are realy hitting you at normal speed game 10 seconds, do they have three ion canoon built on the planet? Link to comment Share on other sites More sharing options...
Three60 Posted March 2, 2006 Share Posted March 2, 2006 Yeah, I saw that same thing, and it was Imps with 3 hypervelocity guns. Link to comment Share on other sites More sharing options...
hzh Posted March 6, 2006 Author Share Posted March 6, 2006 Slocket, thx for the hint. Now, i can't find "projectile" in my xml, so how can i put them in, and it is already fixed or i still have to change things myself. Link to comment Share on other sites More sharing options...
Slocket Posted March 6, 2006 Share Posted March 6, 2006 You must have decopressed the config.meg with the tool to see the xml and stil it needs some cleaning up/ renaming. Go get teh EAW_Full mod I posted that has the files already unpacked and renmaed with the folders. Then find the file you want, modify it, then place it in a self made folder called XML. There is a smal tutorial sticky here to explain the process if you are new to the basic modification technique. If you only want to change the refire time, you only need to change the SPECIALSTRUCTURES.xml file and look down some to see the refire rate as posted above. The files are not in your directory, they must be placed in there as in the read me, or extracted using the .meg extractor tool. Sticky: Mini-Tutorial: Installing and Creating XML based mods Extracted XML already to go package found here in this thread. http://www.lucasforums.com/showthread.php?t=160708&highlight=Extracted You will not need the tool, these files are already to be modified easily with a text editor. Follow the mini-tut sticky above in this forum and you'll be good to go. Link to comment Share on other sites More sharing options...
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