RBitG Posted March 3, 2006 Share Posted March 3, 2006 Two things. One, i'm having difficultys with 0.08 I'm getting a bunch of these when i play Enhanced 0.08. I've put all of the animations/.cfgs etc. in the correct folders, and am running it using the 'playenhanced' icon. Two, this may have been brought to your attention already, but seeing as there is no official 'bugs to fix' list... When playing Holocron ffa, and aquiring the Saber Offense holocron, and changing saber stance to Strong for example, and then dying, you still retain the same stance when you respawn. http://i2.tinypic.com/qnae7b.jpg (notice no 'saber offense' holocron) This can be changed by switching stances, and you will not be able to use that stance again without the correct holocron. Cheers for the much much cooler version of Enhanced. -rebornintheglory Link to comment Share on other sites More sharing options...
razorace Posted March 3, 2006 Share Posted March 3, 2006 Hello Reborn. Thank you for the bug reports. However, I beleive I know about all those at the moment. The null shader error just seems to happen sometimes when the player is joining a game. I'm not sure why. I think it's engine related but who knows. Link to comment Share on other sites More sharing options...
ensiform Posted March 3, 2006 Share Posted March 3, 2006 these happen a lot with sabers are spammed and im not exactly sure you can fixed unless addpoly is really being called to a NULL shader (which i doubt) cuz this is known to happen a lot in basejka hell i've even seen it happen in q3 b4 but its rare. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted March 3, 2006 Share Posted March 3, 2006 That NULL shader error tends to happen most often when you miss off a curly brace { } in shaders files... Link to comment Share on other sites More sharing options...
razorace Posted March 3, 2006 Share Posted March 3, 2006 Well, wouldn't we be having other shader issues if that was the case? Maybe it's a bug in the basejka source files? Link to comment Share on other sites More sharing options...
RBitG Posted March 3, 2006 Author Share Posted March 3, 2006 So, still no 'bugs to fix' list yet? Thanks anyway. Link to comment Share on other sites More sharing options...
razorace Posted March 4, 2006 Share Posted March 4, 2006 Oh, I have a list on the CVS repository but it's not publically posted. Keeping something like that would be as complicated as the "To Do" list was to maintain. It's much easier for me to just read duplicate reports than constantly update something that most people wouldn't read before posting anyway. Plus, I tend to fix most bugs soon after they're reported, so there's really no need for a public knock bugs/workarounds listing. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted March 4, 2006 Share Posted March 4, 2006 I'm convinced his shaders are messed up somewhere. EVERY SINGLE TIME that NULL shader error shows up, somebody messed up a shader file. List all of the custom files you have. Link to comment Share on other sites More sharing options...
RBitG Posted March 4, 2006 Author Share Posted March 4, 2006 @LAth. O.o? I fixed it, turns out i was missing a file from a previous version of enhanced. Link to comment Share on other sites More sharing options...
razorace Posted March 4, 2006 Share Posted March 4, 2006 Say wha? Link to comment Share on other sites More sharing options...
RBitG Posted March 4, 2006 Author Share Posted March 4, 2006 That's what i thought, the latest version came with: Trueview.cfg Jampgamei386.so And the OJP base/animation stuff. It normally includes cgamex86.dll uix8x.dll jampconfig.cfg One of which i forgot to put in my gamedata file, i just cpyied and pasted them all, and now it's working fine. Link to comment Share on other sites More sharing options...
razorace Posted March 4, 2006 Share Posted March 4, 2006 The latest version doesn't put the animation stuff in the /base folder anymore. Everything should be in the /gameData/ojpenhanced folder (assuming you're running enhanced). Link to comment Share on other sites More sharing options...
RBitG Posted March 4, 2006 Author Share Posted March 4, 2006 The latest version doesn't put the animation stuff in the /base folder anymore. Everything should be in the /gameData/ojpenhanced folder (assuming you're running enhanced). Yeeees, but you put the PK3 files from the enhanced folder into your base right? Link to comment Share on other sites More sharing options...
razorace Posted March 5, 2006 Share Posted March 5, 2006 uh, no. They're in a seperate folder specifically so they don't conflict with other mods (a major issue with most JKA mods). All you gotta do is unzip it to your JKA folder and then run the included runojpenhanced.bat that's placed in the /gameData folder. I beleive this is all covered in the readme. Apprenently this is a difficult install process for some people and I thought this was the standard way these mods are installed. Am I doing it wrong or have most moders advanced to using installshield or something? Link to comment Share on other sites More sharing options...
RBitG Posted March 5, 2006 Author Share Posted March 5, 2006 Apparently this is a difficult install process for some people and I thought this was the standard way these mods are installed. Am I doing it wrong or have most moders advanced to using installshield or something? Well, for JKA i wasn't aware that there was a standard install process, although there is for other games, at the moment i just install it manually. uh, no. They're in a seperate folder specifically so they don't conflict with other mods (a major issue with most JKA mods). All you gotta do is unzip it to your JKA folder and then run the included runojpenhanced.bat that's placed in the /gameData folder. I beleive this is all covered in the readme. Meh, it just does the same thing as the manual install. Link to comment Share on other sites More sharing options...
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