deathdisco Posted March 12, 2006 Share Posted March 12, 2006 Has any one ever seen this? I added a custom item via the workbench(itemcreate.2da, itemcreatemira.2da) and at the palace on Onderon I received the same item twice as random loot. Could it be that I followed the same naming convention that the game uses? IE: a_gloves_31. As far as I can tell there's no other item with that name in the game or in that module. Tag and TemplateResRef both match the UTI's name. Link to comment Share on other sites More sharing options...
Achilles Posted March 12, 2006 Share Posted March 12, 2006 Yep. You can check out tk102's explanation here and also read some very cool info posted by Stoffe-mkb- here. I hope that helps. Link to comment Share on other sites More sharing options...
deathdisco Posted March 12, 2006 Author Share Posted March 12, 2006 LOL, I actually remember reading that thread. With age goes the memory Link to comment Share on other sites More sharing options...
Jackel Posted March 12, 2006 Share Posted March 12, 2006 This is why I always try name my unique items slightly differently then the default ones so that I can control where they end up and you dont get my most powerful items right at the beginning of the game when Link to comment Share on other sites More sharing options...
Achilles Posted March 12, 2006 Share Posted March 12, 2006 Well, if you use the higher intergers, you can pretty much eliminate getting stuff too early (since part of the random loot process is based on the PC's current level). Personally, I'm a big 'fraidy-cat when it comes to scripting, so I kinda like letting the game engine do the hard work for me Link to comment Share on other sites More sharing options...
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