Master Leffe Posted March 14, 2006 Share Posted March 14, 2006 After adding in a 6000 credits, 6 pop. Mon Cal Cruiser to the Rebels that kicks the crap out of Star Destroyers, I'm realizing that the Imperials need something to balance it out. So I'm making a Chiss Star Destroyer (not a public mod, though I'm considering it), but I have a slight problem. In order to make megamasers (the Chiss equivalent of turbolasers) better than an average ISDs weapons, I'm trying to give them the ability to pierce shields. The CSD will just have lower shields to balance its massive firepower. The only problem is I'm not sure how to modify a turbolaser to pass through shields. Does anyone know how to do this? I tried it on my own, but it didn't quite work... Thanks! Link to comment Share on other sites More sharing options...
jedi3112 Posted March 14, 2006 Share Posted March 14, 2006 I think the easiest way to do this would be to create a new weapon using information from the torpedo, but give it the speed, movement, looks etc. from the turbolaser. Anothing you could try is to copy the line that makes torpedoes go through shields to your new weapon and use the turbolaser lines instead. I haven't tried modding the game yet, I found out that I didn't have enough diskspace so I have to clear that out first. I can't tell you the lines because of this either. Link to comment Share on other sites More sharing options...
Rhedd-5 Posted March 14, 2006 Share Posted March 14, 2006 Megamawhatnow?? Oh, nevermind... <Projectile_Does_Shield_Damage>No</Projectile_Does_Shield_Damage> Link to comment Share on other sites More sharing options...
Master Leffe Posted March 14, 2006 Author Share Posted March 14, 2006 Megamasers. Read any book with the Chiss in it and you'll usually see them. So just by making that "NO" instead of "YES", it passes through the shields? Link to comment Share on other sites More sharing options...
Three60 Posted March 14, 2006 Share Posted March 14, 2006 Guess so, it makes sense. Link to comment Share on other sites More sharing options...
Master Leffe Posted March 14, 2006 Author Share Posted March 14, 2006 Hmmm... I suppose it does. I was going to try that, but then I thought that it would just make the weapon useless... give me a second to test this. Link to comment Share on other sites More sharing options...
Slocket Posted March 14, 2006 Share Posted March 14, 2006 Set shield to "no" and energy to "no" and hitpoint to "yes". Then only the hull will absorb the damage bypassing shields. They are correct. Link to comment Share on other sites More sharing options...
Master Leffe Posted March 14, 2006 Author Share Posted March 14, 2006 Just tested it and it works perfectly. Thanks a lot guys. Link to comment Share on other sites More sharing options...
Three60 Posted March 15, 2006 Share Posted March 15, 2006 That's good to know. Link to comment Share on other sites More sharing options...
Rhedd-5 Posted March 15, 2006 Share Posted March 15, 2006 My pleasure. Glad it worked. As a thank you, please don't suggest that I read an EU book EVER again. heh ^_^ Link to comment Share on other sites More sharing options...
Master Leffe Posted March 15, 2006 Author Share Posted March 15, 2006 AH! Your words wound me... (Sorry, but I love those books lol) Link to comment Share on other sites More sharing options...
Isair Posted March 15, 2006 Share Posted March 15, 2006 AH! Your words wound me... (Sorry, but I love those books lol) Agreed, I've actaully got to get around to reading some more of them since it's been a while since I've last read one. Link to comment Share on other sites More sharing options...
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