darthmaster50 Posted April 1, 2006 Share Posted April 1, 2006 Well I have made a new lightsaber crystal and lightsaber but I can't get the lightsaber to have the new tga file cover it with out replacing one of the origenal lightsaber models. Link to comment Share on other sites More sharing options...
Achilles Posted April 1, 2006 Share Posted April 1, 2006 Because all of the default lightsabers share the same texture. If you want to have a unique texture,then you'll need to copy the model and then use either mdlops renamer or a hex editor to point the model to the new texture. Link to comment Share on other sites More sharing options...
darthmaster50 Posted April 2, 2006 Author Share Posted April 2, 2006 Sorry for another thread on lightsabers. Every time I cheat to get my lightsaber it doesn't have my crystal in it. It shows a grenade insted of my texture (it is default red but renamed). I can cheat to get my crystal but every time I go to the upgrade bench it dissapears. Link to comment Share on other sites More sharing options...
RedHawke Posted April 2, 2006 Share Posted April 2, 2006 I have merged that new thread with your pre existing one, please keep your saber problems to this one thread, thanks. Your issue sounds like you do not have an upcrystals.2da entry for your saber, the grenade is there because you will need to add a line to upcrystals.2da. Think of the color crystal as the 'key' that unlocks your saber in the game, and the upcrystals.2da file denotes what color crystal will unlock what saber. To have a complete saber (w/ custom skins, etc.) that you can change the color crystal out and into, you will need the following files... color_crystal.uti color_crystal_invantory_icon.tga saber_blade.tga saber_blade.txi saber_model.mdl saber_model.mdx saber_model.tga saber_model.txi saber.uti saber_invantory_icon.tga upcrystals.2da Link to comment Share on other sites More sharing options...
darthmaster50 Posted April 2, 2006 Author Share Posted April 2, 2006 Yes but I do have a 7th line on the upcrystals.2da. Maybe it is beacuse I dont have the txi files, saber_invantory_icon.tga, and color_crystal_invantory_icon.tga. Link to comment Share on other sites More sharing options...
RedHawke Posted April 3, 2006 Share Posted April 3, 2006 No, you get a null grenade when the uti files are incorrect or missing, or there isn't an entry in upcrystals.2da for the saber. Also check your spelling in upcrystals.2da, be sure the refrences are the exact same match to your uti filenames, 'mospellings' are a common mistake. You likely won't need an invantory icon texture for your crystal if you are simply using a renamed game one. Remember the example I gave is for one with all unique textures and colors. If you are re-using stock game sabers then you won't need all those different files. Link to comment Share on other sites More sharing options...
darthmaster50 Posted April 3, 2006 Author Share Posted April 3, 2006 I got it to work I had a misspelling in the upcrystals.2da file. Link to comment Share on other sites More sharing options...
RedHawke Posted April 4, 2006 Share Posted April 4, 2006 I got it to work I had a misspelling in the upcrystals.2da file. Trust me, it happens to us all... Glad you got it working. Link to comment Share on other sites More sharing options...
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