Master Leffe Posted April 4, 2006 Share Posted April 4, 2006 This has been bugging me for some time. Is there any known way to mod in neutral factions like, say, the Hutts. Planets controled by the Hutts can be attacked, but if you do, they'll become your enemies. But if you stay friendly with them, they may allow you to jump past their worlds (like unclaimed planets) into nearby systems. I tried to make this work myself, but I couldn't get it to take ingame. Anyone have any ideas? Link to comment Share on other sites More sharing options...
FuzzySmurf Posted April 4, 2006 Share Posted April 4, 2006 as far as i could tell with factions, they were either your ally or your enemy Link to comment Share on other sites More sharing options...
EAWFAN Posted April 4, 2006 Share Posted April 4, 2006 i accidentaly made seps my ally and it froze up when i went over there planet. so i ended up having to restart modding. i dont really see why you would need\want a ally the more factions means the more chance of lagging. Link to comment Share on other sites More sharing options...
trim Posted April 4, 2006 Share Posted April 4, 2006 Star Wars dose not lend it self well to aliances of this capsasty any how. It is a strict 2 sided war, you are eather with the Empire or the Rebelion. If you are not with eather of them you are not in the war for the most part. There are those who had their run at working both sides but they are not very sucsefull. Link to comment Share on other sites More sharing options...
Master Leffe Posted April 5, 2006 Author Share Posted April 5, 2006 Oh well. And @ EAWFAN, I want this because it's more realistic. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.