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Turret Games [K2]


Pavlos

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Yes, it is more fiddling with the game from me! Maybe I will release something eventually; who knows?

 

Anyway, I was wondering how one would go about creating a turret game for an existing module - or even if it is possible. Say I wanted to add a turret sequence to the battle of Khoonda how would I go about making the turrets controllable by the player in the way that they are on Peragus, Onderon, and just before Dxun. I don't know whether or not it would be possible but it is worth asking, no?

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Yes, it is more fiddling with the game from me! Maybe I will release something eventually; who knows?

 

Anyway, I was wondering how one would go about creating a turret game for an existing module - or even if it is possible. Say I wanted to add a turret sequence to the battle of Khoonda how would I go about making the turrets controllable by the player in the way that they are on Peragus, Onderon, and just before Dxun. I don't know whether or not it would be possible but it is worth asking, no?

 

It's possible if you copy, modify and re-use one of the existing turret minigame modules. I wouldn't recommend using one of the existing modules directly since variables and such may be set which may mess up the ordinary game. I don't think you can create a new minigame module from scratch though (but as always it's possible I'm mistaken). Most of the minigame settings are in the ARE file within the module. Don't know how an ordinary module would react if you added that section to it's ARE file...

 

I included two slightly modified Turret games in version 3 of my Combat Simulation Arena mod (the two holograms on either side of the Hutt Arena Master), that are a bit more difficult than the standard turret games, and grant experience for each enemy fighter that's shot down. The script source code should be included in that mod if you wish to see how I did.

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