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Pavlos

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In my mad quest to understand more of how the game works I have failed to understand the numbers associated with the map in the *.are file of a module. It is probably something exceptionally simple but I was just wondering what they actually do. I am talking about these:

 

Label:  Map                Struct - Type: 0  Field count:  11
     Label:  MapResX               Field -  Type:  int           Value:  24
     Label:  NorthAxis             Field -  Type:  int           Value:  0
     Label:  WorldPt1X             Field -  Type:  float         Value:  40.54
     Label:  WorldPt1Y             Field -  Type:  float         Value:  111.77
     Label:  WorldPt2X             Field -  Type:  float         Value:  195.21
     Label:  WorldPt2Y             Field -  Type:  float         Value:  44.06
     Label:  MapPt1X               Field -  Type:  float         Value:  0.283
     Label:  MapPt1Y               Field -  Type:  float         Value:  0.38
     Label:  MapPt2X               Field -  Type:  float         Value:  0.738
     Label:  MapPt2Y               Field -  Type:  float         Value:  0.782
     Label:  MapZoom               Field -  Type:  int           Value:  1
   End of struct

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