MeleeMaster Posted May 20, 2006 Share Posted May 20, 2006 I'm trying to figure out how to make punches and other melee attacks stronger because I just cant seem to find the file. I've searched the weapons.dat and animation.(cant remember the file extension) thoroughly. Its probably somewhere in one of those files. at first I thought the punch_impact.efx controlled the damage done but that was just for the dust effects you see when you hit or get it with a punch and/ or kick. Please a little help. Thx in advance. Link to comment Share on other sites More sharing options...
MDN14 Posted May 20, 2006 Share Posted May 20, 2006 It is in one of the weapons.* files for the game code. Link to comment Share on other sites More sharing options...
Tinny Posted May 20, 2006 Share Posted May 20, 2006 Depends, do you want to do it in for the mp game or sp game? Link to comment Share on other sites More sharing options...
stubert Posted May 21, 2006 Share Posted May 21, 2006 it's hard coded in g_weapons.c Link to comment Share on other sites More sharing options...
MeleeMaster Posted May 21, 2006 Author Share Posted May 21, 2006 I want to do it for SP. I'm assuming it's possible according to this thread http://lucasforums.com/showthread.php?t=163472&highlight=Damage which i've been using as a guideline. It doesnt give me a direct answer though. The guy is making an SP MOD and on like the third post he says he and his team had figured out how to change damage etc. I'm assuming for SP. I've been looking throgh the MP SDK and trying to figure things out. Any help appreciated. THX in advance! Edit:I just looked in the g_weapons.c and the code is very simple. Heck, its not even really in code. So it probably wouldnt be much different for SP. Note:Read the thread in the link I posted! Link to comment Share on other sites More sharing options...
ensiform Posted May 21, 2006 Share Posted May 21, 2006 you would have to rewrite the MP sdk to do SP stuff and still run in MP engine. there is no SP sdk to work with. even so i think SP is all C++. Link to comment Share on other sites More sharing options...
MeleeMaster Posted May 21, 2006 Author Share Posted May 21, 2006 you would have to rewrite the MP sdk to do SP stuff and still run in MP engine.there is no SP sdk to work with. even so i think SP is all C++. Well since SP is different maybe it's not even in the SDK. Maybe its just in a normal file rather than a .dll, you never know. Link to comment Share on other sites More sharing options...
ensiform Posted May 21, 2006 Share Posted May 21, 2006 say what? no its all the modules put into the exe so you dont get to link it or get mods. you cant physically change code for SP unless it depends on some file not part of the code. Link to comment Share on other sites More sharing options...
Tinny Posted May 21, 2006 Share Posted May 21, 2006 I know you can go into the assets1.pk3 file, then go inside the ext_data folder then edit weapons.dat to make say the projectiles fire faster, farther distance, and at a higher rate but I don't know how to change weapon damages other than the light saber :/ Link to comment Share on other sites More sharing options...
razorace Posted June 8, 2006 Share Posted June 8, 2006 I checked into the weapons.dat and it looks like you can't modify weapon damages with it. :| Link to comment Share on other sites More sharing options...
MeleeMaster Posted June 14, 2006 Author Share Posted June 14, 2006 Would it be possible to make punches have more physical force, I mean like making the punches knockback npcs farther and even knockdown npcs? Can you also make other things knockback enemies farther like Force Push? (For SP) Link to comment Share on other sites More sharing options...
razorace Posted June 14, 2006 Share Posted June 14, 2006 not in SP as far as I know. Link to comment Share on other sites More sharing options...
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