Jump to content

Home

Kotor 2 Nar Shadaa bug


Standby

Recommended Posts

I am having difficulties with a certain part of the Nar Shadaa plot. The game functions normally up until the Red Eclipse encounter within the Ebon Hawk, which resolves the way it should. However, upon exiting the Ebon Hawk, nothing happens. I get no contact message from the Exchange, or any other message. In other words, the plot ceases to function. I'm left to wander around Nar Shadaa twiddling my thumbs. This is not an isolated occurrence, but has happened to me repeatedly, with roughly 4 or 5 different characters on 3 different installs, and results in me being pretty much stuck on nar shadaa with no hope of progressing past the planet.

I do not use any mods or other external programs which could interfere with the game, and as such am at a loss as to how to proceed. Has anybody had a similar experience, and if so, do you know of a solution?

Link to comment
Share on other sites

The Visquis message doesn't have happen right after the Eclipse encounter. The Red Eclipse will trigger the first time you return from the Refugee sector. For the Visquis message you need the Red Eclipse encounter and do enough deeds that will annoy or please the Exchange. Once that is fullfilled the message triggers when walking around the Refugee Landing Pad area (it might work in other modules as well). It is likely you simply haven't done enough quests yet to get the attention from the Exchange. Kaalah-Nah, the bat guy in the entertainment promenade, can help you with that, for some credits.

 

In case you have done all quests and paid Kaalah-Nah, download the Kotor Savegame Editor, make sure the following variables are set and change them if neccessary:

Under Globals -> Numerics:

-> 300NAR_Exchange_Gap: must be 8 or higher (got enough attention from the Exchange)

-> 302NAR_Entered: must be 1 (visited the Refugee Quad)

-> 303NAR_Entered: must be 1 (visited the Docks)

 

Under Quests -> Landing Rights: quest state must be either 90 or 91. (resolved the Red Eclipse takeover)

 

As mentioned, you get the Visquis message by walking around the Refugee Landing Pad. You don't have to enter the Ebon Hawk again. It shouldn't take more than a few seconds.

 

If this still fails, go to Globals -> Booleans -> 300NAR_Visquis_Call: This should still be 'no'. Set it to 'yes' and the game should behave as if you had received the invitation from Visquis.

Link to comment
Share on other sites

Hey, do you think using this method will help me solve my problem discused here?

http://www.lucasforums.com/showthread.php?t=164000

 

If so, what should I change?

No, KSE won't help there. If you have gotten that far those variables are set correctly. Since I don't get this crash I can't tell for sure, but judging from the problem description it looks like it's a game script that runs after the Kreia-Hanharr cutscene that causes the problem. That script switches the playable character to Atton and then loads the Nar Shaddaa Docks module. Such character switches can cause crahses if they aren't properly delayed: The harddrive is being accesses like mad for a few seconds and then the game crashes to desktop.

 

Well, I suppose it can't hurt to give it a try and tell the script to use higher delays. You can download it here. Extract the zip and put a_load303mira.ncs into the game's override folder. The second file in the zip, a_load303mira.nss, is the source code for the script.

 

If you don't know how to install mods and find the override folder yet: Go to the folder where the game is install (default: c:\program files\LucasArts}SWKotor2). If there isn't an 'override' folder, just make a new folder and name it 'override'.

Link to comment
Share on other sites

I'm not familiar with mods in KotOR II, where should I unzip the source code file, to the same folder?
You only need the compiled script a_load303mira.ncs in the override. The source code, the file with the .nss ending, is not important for the mod to work. It is a plain text file and only important if you want to modify and recompile the script. The game will ignore these .nss files.

 

And do I simply run the game with these files in Override?
Yes, just load a game before the crash. The game will automatically use the files in the override folder.
Link to comment
Share on other sites

The Visquis message doesn't have happen right after the Eclipse encounter. The Red Eclipse will trigger the first time you return from the Refugee sector. For the Visquis message you need the Red Eclipse encounter and do enough deeds that will annoy or please the Exchange. Once that is fullfilled the message triggers when walking around the Refugee Landing Pad area (it might work in other modules as well). It is likely you simply haven't done enough quests yet to get the attention from the Exchange. Kaalah-Nah, the bat guy in the entertainment promenade, can help you with that, for some credits.

 

In case you have done all quests and paid Kaalah-Nah, download the Kotor Savegame Editor, make sure the following variables are set and change them if neccessary:

Under Globals -> Numerics:

-> 300NAR_Exchange_Gap: must be 8 or higher (got enough attention from the Exchange)

-> 302NAR_Entered: must be 1 (visited the Refugee Quad)

-> 303NAR_Entered: must be 1 (visited the Docks)

 

Under Quests -> Landing Rights: quest state must be either 90 or 91. (resolved the Red Eclipse takeover)

 

As mentioned, you get the Visquis message by walking around the Refugee Landing Pad. You don't have to enter the Ebon Hawk again. It shouldn't take more than a few seconds.

 

If this still fails, go to Globals -> Booleans -> 300NAR_Visquis_Call: This should still be 'no'. Set it to 'yes' and the game should behave as if you had received the invitation from Visquis.

 

 

When you saw the cutscene with Visquis, you must go in Jekk Jekk Tar. Here, there will be a new cutscene, and, you'll see... :)

Link to comment
Share on other sites

I tried that, and this time, the screen with the exile after the scenes only appeared for a second, then the screen goes black, the mouse is visible and moving, then the game crash.
So, the fade to black is working now but the crash was just delayed? :headbump I'm sorry it didn't work. If you aren't fed up of me yet, I have modified the files some more. You can download it here. The zip archive contains five files. Put them all into the game's override folder and overwrite existing files. After the Kreia-Hanharr cutscene it will give you three dialog options:

1. 'Switch to Atton and load Docks.': What it should be doing the whole time. I have increased the delays some more and removed some odd fadeout commands. (Knowing my luck it will still crash.)

 

2. 'Only load Docks module.': This avoids the character switch to Atton and only brings to the docks. If am not completely off with my suspicion this should not crash. There may be a 'Gained lightside/darkside points' window popping up. Just click that away.

 

3. 'End dialogue': If the others are still crashing this one will simply give you back control of the Exile again. To get out of the JekkJekk Tarr Tunnels you have to use the

 

warp 303nar

 

cheat code. In the docks, go to Mira's appartment in the flophouse (#11 on this map. A cutscene with Mira should be triggered there. It will look a bit weird since she is supposed to be talking to Atton at this point, not the Exile.

 

This thread explains how to enable cheat codes:

http://www.lucasforums.com/showthread.php?t=144049

Link to comment
Share on other sites

I don't understand. What does he must to do? This?

 

The Visquis message doesn't have happen right after the Eclipse encounter. The Red Eclipse will trigger the first time you return from the Refugee sector. For the Visquis message you need the Red Eclipse encounter and do enough deeds that will annoy or please the Exchange. Once that is fullfilled the message triggers when walking around the Refugee Landing Pad area (it might work in other modules as well). It is likely you simply haven't done enough quests yet to get the attention from the Exchange. Kaalah-Nah, the bat guy in the entertainment promenade, can help you with that, for some credits.

 

In case you have done all quests and paid Kaalah-Nah, download the Kotor Savegame Editor, make sure the following variables are set and change them if neccessary:

Under Globals -> Numerics:

-> 300NAR_Exchange_Gap: must be 8 or higher (got enough attention from the Exchange)

-> 302NAR_Entered: must be 1 (visited the Refugee Quad)

-> 303NAR_Entered: must be 1 (visited the Docks)

 

Under Quests -> Landing Rights: quest state must be either 90 or 91. (resolved the Red Eclipse takeover)

 

As mentioned, you get the Visquis message by walking around the Refugee Landing Pad. You don't have to enter the Ebon Hawk again. It shouldn't take more than a few seconds.

 

If this still fails, go to Globals -> Booleans -> 300NAR_Visquis_Call: This should still be 'no'. Set it to 'yes' and the game should behave as if you had received the invitation from Visquis.

 

Or this?

 

No, KSE won't help there. If you have gotten that far those variables are set correctly. Since I don't get this crash I can't tell for sure, but judging from the problem description it looks like it's a game script that runs after the Kreia-Hanharr cutscene that causes the problem. That script switches the playable character to Atton and then loads the Nar Shaddaa Docks module. Such character switches can cause crahses if they aren't properly delayed: The harddrive is being accesses like mad for a few seconds and then the game crashes to desktop.

 

Well, I suppose it can't hurt to give it a try and tell the script to use higher delays. You can download it here. Extract the zip and put a_load303mira.ncs into the game's override folder. The second file in the zip, a_load303mira.nss, is the source code for the script.

 

If you don't know how to install mods and find the override folder yet: Go to the folder where the game is install (default: c:\program files\LucasArts}SWKotor2). If there isn't an 'override' folder, just make a new folder and name it 'override'.

Link to comment
Share on other sites

So, the fade to black is working now but the crash was just delayed? :headbump I'm sorry it didn't work. If you aren't fed up of me yet, I have modified the files some more. You can download it here. The zip archive contains five files. Put them all into the game's override folder and overwrite existing files. After the Kreia-Hanharr cutscene it will give you three dialog options:

1. 'Switch to Atton and load Docks.': What it should be doing the whole time. I have increased the delays some more and removed some odd fadeout commands. (Knowing my luck it will still crash.)

 

2. 'Only load Docks module.': This avoids the character switch to Atton and only brings to the docks. If am not completely off with my suspicion this should not crash. There may be a 'Gained lightside/darkside points' window popping up. Just click that away.

 

3. 'End dialogue': If the others are still crashing this one will simply give you back control of the Exile again. To get out of the JekkJekk Tarr Tunnels you have to use the

 

warp 303nar

 

cheat code. In the docks, go to Mira's appartment in the flophouse (#11 on this map. A cutscene with Mira should be triggered there. It will look a bit weird since she is supposed to be talking to Atton at this point, not the Exile.

 

This thread explains how to enable cheat codes:

http://www.lucasforums.com/showthread.php?t=144049

 

 

Okay, I will try these steps, but I find something in your guidance odd since

the wookie kills her.

 

Also, Kreia-Hanharr cutscene is taking place where the Exile gets captured, it seems pretty weird so perhaps it's another bug (or the jedi master's force push is really forceful, heh).

 

EDIT:

the 2nd option worked I think. the Exile appeaered in Mira's room and Hanharr was around. Though I feel like a large chunk of the plot was left behind by doing so and I have no idea where I should go from there, this is my first playtrough.

Nevertheless I thank you.

Link to comment
Share on other sites

Okay, I will try these steps, but I find something in your guidance odd since

the wookie kills her.

My fault, I assumed you sided with Mira, but if you are darkside you get Hanharr instead. Yes, he does that with her.

 

Also, Kreia-Hanharr cutscene is taking place where the Exile gets captured, it seems pretty weird so perhaps it's another bug (or the jedi master's force push is really forceful, heh).
It makes more sense if you had sided with Mira. OE didn't move the cutscene to a different place in case Hanharr joined you.

 

After the cutscene in Mira's appartment, you should be controlling T3

trying to get the transponder codes in Vogga's warehouse.

Then you haven't missed anything. :)

 

 

 

Are the variables while he modifiy while trigger these buggs?
The variables are modified to work around the bug.
Link to comment
Share on other sites

If you are lightside, after the cutscene with Mira, I think (if I don't forget), your Playable Charachter will be Mira in Jekk' Jekk' Tar'. You should walk in Jekk' Jekk' Tar', and a cutscene will trigger with Visquis and Hanharr. After, your PC will be Exile and you should go in Jekk Jekk Tar to save Mira and find Zez Kai El.

When you are in ways hidden of Jekk' Jekk' Tar and you'll find the exit, a cutscene will trigger and your PC becomes T3...

When you did these things, ask me, if you don't succeed... :)

Link to comment
Share on other sites

How do I trigger the said cutscene? just talking to Hanharr, he doens't seem to trigger anything, he just open a nomral conversation (like you can have with every character)
After you returned from the JekkJekk Tarr Tunnels, there should have been a cutscene

where Hanharr says that the Exile has been captured and you need the transponder codes from Vogga's freighters. That should have triggered a new cutscene where the Pazaak Champ sells "you" to Vogga and you are now in his warehouse.

Did you only get the first cutscene with Hanharr or none of the two?

Link to comment
Share on other sites

Yes... always

When Hanharr will open the door of Jekk Jekk Tar tunnels, your PC becomes Exile and you should go see Visquis in a Arena and, a cutscene will trigger. Visquis will die and, you'll return in Ebon Hawk with an other cutscene.

Link to comment
Share on other sites

After you returned from the JekkJekk Tarr Tunnels, there should have been a cutscene

where Hanharr says that the Exile has been captured and you need the transponder codes from Vogga's freighters. That should have triggered a new cutscene where the Pazaak Champ sells "you" to Vogga and you are now in his warehouse.

Did you only get the first cutscene with Hanharr or none of the two?

 

None, I'm just back at the appartment complax with Hanharr and the Exile as the playble character.

Link to comment
Share on other sites

None, I'm just back at the appartment complax with Hanharr and the Exile as the playble character.
Can't see a way to trigger the Hanharr cutscene manually again. Only thing is to go on. Open your save in the Kotor Savegame Editor, set the global boolean 303NAR_T3M4_Solo to "yes" and the number 300NAR_T3M4 to "1". Now go to Vogga's warehouse. That will trigger a cutscene where

the Pazaak Champ sells you to B-5D8.

The following sequence will play odd because you are supposed to be T3 at this point.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...