TheMonsterOfTheIsland Posted July 3, 2006 Share Posted July 3, 2006 Normally, the maximum number of credits that can be stored per planet is 10,000. How would one go about in setting that number much, much higher? Also, how would one go about creating a structure that when built would provide instant credits? Link to comment Share on other sites More sharing options...
TheMonsterOfTheIsland Posted July 5, 2006 Author Share Posted July 5, 2006 Just making sure this topic gets seen with the influx of Pucho777 topics. :-) Link to comment Share on other sites More sharing options...
MDN14 Posted July 5, 2006 Share Posted July 5, 2006 I am not even sure what you mean with your question :S Link to comment Share on other sites More sharing options...
EAWFAN Posted July 5, 2006 Share Posted July 5, 2006 i think it is eaither in gameconstants or planets.xml for the max credit per planet thing Link to comment Share on other sites More sharing options...
TheMonsterOfTheIsland Posted July 5, 2006 Author Share Posted July 5, 2006 According to the Game Manual, the maximum number of credits that you can have in your reserves is 10,000 times the number of systems that you control. EAWFAN, do you know the line of this constant? I looked in both files and I couldn't find it. Link to comment Share on other sites More sharing options...
TheMonsterOfTheIsland Posted July 8, 2006 Author Share Posted July 8, 2006 I found it! Its in Gameconstants.xml, and the line is credit_cap_per_planet, if you're interested. Interestingly enough, it's set at 40000 not 10000. Link to comment Share on other sites More sharing options...
MDN14 Posted July 8, 2006 Share Posted July 8, 2006 That sounds more reasonable. In some games I have played I get up to over 600,000 credits and I knew I didnt own THAT many planets Link to comment Share on other sites More sharing options...
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