TheMonsterOfTheIsland Posted July 3, 2006 Posted July 3, 2006 Normally, the maximum number of credits that can be stored per planet is 10,000. How would one go about in setting that number much, much higher? Also, how would one go about creating a structure that when built would provide instant credits?
TheMonsterOfTheIsland Posted July 5, 2006 Author Posted July 5, 2006 Just making sure this topic gets seen with the influx of Pucho777 topics. :-)
EAWFAN Posted July 5, 2006 Posted July 5, 2006 i think it is eaither in gameconstants or planets.xml for the max credit per planet thing
TheMonsterOfTheIsland Posted July 5, 2006 Author Posted July 5, 2006 According to the Game Manual, the maximum number of credits that you can have in your reserves is 10,000 times the number of systems that you control. EAWFAN, do you know the line of this constant? I looked in both files and I couldn't find it.
TheMonsterOfTheIsland Posted July 8, 2006 Author Posted July 8, 2006 I found it! Its in Gameconstants.xml, and the line is credit_cap_per_planet, if you're interested. Interestingly enough, it's set at 40000 not 10000.
MDN14 Posted July 8, 2006 Posted July 8, 2006 That sounds more reasonable. In some games I have played I get up to over 600,000 credits and I knew I didnt own THAT many planets
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