Maxstate Posted July 21, 2006 Share Posted July 21, 2006 Bad idea for two reasons: 1: You can mod the effect so the smoke doesn't appear, I'm fairly certain you can't stop that. Effects are usually clientside. 2: It'll likely make it virtually unplayable for older comps. Eh. 1: A maybe, when thinking it through, OJP doesnt have that many players. It isn't competetive enough to warrant things like that lawl. 2: There's extremely low-res smoke in some games, it even moves with you and best thing yet; it doesnt do jack-**** for FPS. Though I just said smoke thermals as a kind of joke Link to comment Share on other sites More sharing options...
razorace Posted July 21, 2006 Author Share Posted July 21, 2006 It was present in KOTOR, a stealth field generator, small enough to fit in the pocket. Would be cool Well, I guess there was the shadowtroopers in JKO. Link to comment Share on other sites More sharing options...
Darth Cariss Posted July 22, 2006 Share Posted July 22, 2006 Yeah, JO had Shadowtroopers, and JA had those Imperial guys in the black suits who had cloaking devices. Link to comment Share on other sites More sharing options...
Maxstate Posted July 22, 2006 Share Posted July 22, 2006 Yeah, JO had Shadowtroopers, and JA had those Imperial guys in the black suits who had cloaking devices. Saboteurs! Link to comment Share on other sites More sharing options...
Darth Cariss Posted July 22, 2006 Share Posted July 22, 2006 Yeah. Those guys. Thanks. Link to comment Share on other sites More sharing options...
Maxstate Posted July 22, 2006 Share Posted July 22, 2006 I dont know where this should go but there's a number of things I think would make OJP more fun and strategic if it were implemented. Most of it comes from MBII (yes I know, stfu ). For example, settings walking and running speed a bit lower should help out gunners and provide players a game with more control. The current running speed together with the jumping speed reminds me of pinball Next, shots should only be deflected towards a Jedi's crosshairs if he's walking, this would promote a gunner friendly enviroment as well. Third, I think jump height needs to be increased for Jump 3 but needs to be slowed down. Why? Dunno, seems more realistic. If we ever get to adding those Form feats picking Ataru as a specialisation would enable you to jump much quicker or higher too. Fourth, jump FLIPS should make you travel a longer vertical distance while LEAPS should make you go further horizontally. Just a few simple ideas for the mod's general gameplay. Since noone is replying, I will add to the effect of this post with emergency explanatory images: http://i2.photobucket.com/albums/y30/Maxstate/lolspeedofwalking.jpg I think if the speed-button and the changes in running and walking are going to be implemented, sabers should be turned off while speed is on to avoid it being overused on gunners. That option could also be left open as a feat if one would choose a specialisation. Link to comment Share on other sites More sharing options...
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