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Maxed Out ServerInfo


razorace

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I've discovered that OJP is right at the cusp of the maximum serverinfo cvars (CVAR_SERVERINFO) that the game can handle. Does anyone have any suggestions on which cvars could have the serverinfo flag removed without anyone really caring? In addition, is there a way to boost the limit without forcing players to run the mod clientside?

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which ones are exactly?

 

my mod adds 10 and it still works fine, and 2 systeminfo cvars.

 

Email: Not Needed

URL: Not Needed

ojp_cutscenes: Not Needed

g_allowBotLimit: Not Needed

g_maxBots: Not Needed

g_minHumans: Not Needed

 

This is just what i could see from meatgrinder running on basic in ASE.

 

edit: from latest cvs update:

 

g_saberDamageScale: Not Needed

g_saberanimspeed: Why is this both SERVERINFO and SYSTEMINFO ? they can both be accessed via client if you want to.

sv_fps: Should be kept as base style and you really shouldn't set it higher than 20 because it messes with things other than the lightning bug that was fixed.

ojp_allowBodyDodge: Not Needed

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When you're back from checking out the sv_fps issue, do you really need to keep g_saberWallDamageScale? It seems you've also designed the enhanced saber system around pretty specific values for g_forceRegenTime and g_dodgeRegenTime so maybe you could remove those too.

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  • 3 weeks later...

if you don't run anything clientside, then none of the mod cvars need to be serverinfo anyway!?

and if it's for clientplugin users then group the true/false stuff into a few bit-value vars if that's not done

 

i dunno if that's done tho, just trying to help ^^

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