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Maxed Out ServerInfo


razorace

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Posted

I've discovered that OJP is right at the cusp of the maximum serverinfo cvars (CVAR_SERVERINFO) that the game can handle. Does anyone have any suggestions on which cvars could have the serverinfo flag removed without anyone really caring? In addition, is there a way to boost the limit without forcing players to run the mod clientside?

Posted

are you sure all of them need to be set as serverinfo? i doubt anyone would go browsing for a server with all 30 (or whatever) settings just the way they like

Posted

which ones are exactly?

 

my mod adds 10 and it still works fine, and 2 systeminfo cvars.

 

Email: Not Needed

URL: Not Needed

ojp_cutscenes: Not Needed

g_allowBotLimit: Not Needed

g_maxBots: Not Needed

g_minHumans: Not Needed

 

This is just what i could see from meatgrinder running on basic in ASE.

 

edit: from latest cvs update:

 

g_saberDamageScale: Not Needed

g_saberanimspeed: Why is this both SERVERINFO and SYSTEMINFO ? they can both be accessed via client if you want to.

sv_fps: Should be kept as base style and you really shouldn't set it higher than 20 because it messes with things other than the lightning bug that was fixed.

ojp_allowBodyDodge: Not Needed

Posted

When you're back from checking out the sv_fps issue, do you really need to keep g_saberWallDamageScale? It seems you've also designed the enhanced saber system around pretty specific values for g_forceRegenTime and g_dodgeRegenTime so maybe you could remove those too.

Posted

alt fire rocket think is one thing off the top of my head, in the other q3 engines it is also affected and recommended/and or things require it to be at 20.

Posted

Well, the sv_fps really helps with saber hit detection. As for the alt fire rocket, I can look into fixing it so that it can operate correctly with different sv_fps settings.

  • 3 weeks later...
Posted

if you don't run anything clientside, then none of the mod cvars need to be serverinfo anyway!?

and if it's for clientplugin users then group the true/false stuff into a few bit-value vars if that's not done

 

i dunno if that's done tho, just trying to help ^^

Posted

actually sending a command and parsing it in cg_servercmds would be best or a config string (but raven kinda screwed things up with the config strings that makes it impossible to add anymore and still be a server-side mod)

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