PsiKnife Posted August 2, 2006 Share Posted August 2, 2006 Well I finally got through making my first item. It was way easier than I thought. Thanks in part to Mav's help. Simply open the uti template in KotoR Tools item editor, change the resref and tag name and make sure they're the same name, edit the properties, change the description and name of the item, then save it out as a .uti into the Override folder with the same unique name you gave the resref and tag. All went well, used the giveitem cheat to give it to myself in game, but then everything went south when I tried to upgrade it. Game didn;t like that much at all and promptly crashed when I tried to slect the second crystal slot. I left all of the existing properties but I changed the upgrade status to N/A default for some of them - would that be the problem? (was thinking that would make those properties just be on the saber without upgrading) What I had trouble finding or changing was the attack bonus. Can that not be added to the weapon in Kotor Tools?And Monster Damage?! That's very NWN there - I added it as a new property but it didn't show up on the wep. Though other various new properties did show up. - This is getting addicting. If anyone knows would be great much thx. Link to comment Share on other sites More sharing options...
Mav Posted August 2, 2006 Share Posted August 2, 2006 Well I finally got through making my first item. It was way easier than I thought. Thanks in part to Mav's help. Simply open the uti template in KotoR Tools item editor, change the resref and tag name and make sure they're the same name, edit the properties, change the description and name of the item, then save it out as a .uti into the Override folder with the same unique name you gave the resref and tag. All went well, used the giveitem cheat to give it to myself in game, but then everything went south when I tried to upgrade it. Game didn;t like that much at all and promptly crashed when I tried to slect the second crystal slot. I left all of the existing properties but I changed the upgrade status to N/A default for some of them - would that be the problem? (was thinking that would make those properties just be on the saber without upgrading) What I had trouble finding or changing was the attack bonus. Can that not be added to the weapon in Kotor Tools?And Monster Damage?! That's very NWN there - I added it as a new property but it didn't show up on the wep. Though other various new properties did show up. - This is getting addicting. If anyone knows would be great much thx. Doh!, I'm sorry, I forgot about the whole upgrade system guess that happens when you leave the game for a while. Anyway, to make a custom saber upgradeable it will require some .2da editing as well as some other little things. I wrote a tutorial on how to do it for KotOR 1, but it is almost exactly the same for TSL if I recall correctly. Anyway click here to go to my old tutorial. Hope this helps, Mav Link to comment Share on other sites More sharing options...
PsiKnife Posted August 2, 2006 Author Share Posted August 2, 2006 Doh!, I'm sorry, I forgot about the whole upgrade system guess that happens when you leave the game for a while. Anyway, to make a custom saber upgradeable it will require some .2da editing as well as some other little things. I wrote a tutorial on how to do it for KotOR 1, but it is almost exactly the same for TSL if I recall correctly. Anyway click here to go to my old tutorial. Hope this helps, Mav Sweet Thx! I'll give that a whirl next. I actually tried a new one without even touching any of the original properties this time to see if that's where I went wrong, so I kept those in and then added about 8 of my own at the end but it still crashed when trying to upgrade, so I don;t think it had anyhting to do with changing the original props upgrade fields the first time. I simply think the game doesn't like lightsabers with extra properties that can't be upgraded to go anywhere near the workbench. It simply just needed this tutorial I'm sure. - - Link to comment Share on other sites More sharing options...
RedHawke Posted August 2, 2006 Share Posted August 2, 2006 Actually, the upgrading of items is far different in TSL than in KotOR... In KotOR the properties for an upgrade was stored in the main items uti file, and unlocked when an upgrade item was placed in. In TSL the upgrade properties are stored in the upgrade items uti and not main items file. The upgrade items properties add on to the main items properties. You only need specify what level of upgrades your items can use, sabers use a 3. There is a chart of this in this at the bottom of this tutorial here. It is a simple setting in an item now to accept upgrades. The properties the saber gets when a certain upgrade/crystal is inserted is in the individual upgrade file. This is the main reason there is no Mantle of the Force and Heart of the Guardian crystals in TSL, because of the upgrade system change. @ PsiKnife, please refrain from posting in threads that are old, unless your post is a significant addition to the topic. I have had to delete a couple of them today. Thanks. Link to comment Share on other sites More sharing options...
PsiKnife Posted August 2, 2006 Author Share Posted August 2, 2006 Thats good to know. Thankfully I hadn't tried it yet and spent 5 hours last night making my first retexture (came out horrid lol). But I'm a little confused by the distinction. What would the "individual upgrade file" be for a doublebladed red light saber? (g_w_dblsbr002). Link to comment Share on other sites More sharing options...
Mav Posted August 2, 2006 Share Posted August 2, 2006 Ok, RedHawke just made me remember a little bit, I knew the upgrade systems in the two games were different but I forgot exactly how they work . Ok anyway, basically you have your red doublebladed saber, with it's red color crystal, to add any properties via crystals you're limited to the crystals within the game, because the properties that are added via crystals are held by the crystals, not within the sabers .uti like it was in KotOR 1. I read through the tutorial RedHawke linked to above, and it looks like you're going to need a GFF editor outside of KotOR Tool to change the UpgradeLevel(Byte) to 3. However, I'm just thinking that if you used the games red doublebladed saber .uti and just edited it, it should already have that UpgradeLevel of 3, so I can't think whats going wrong. Taking a wild guess here... did you make your own custom color crystal for your saber? Link to comment Share on other sites More sharing options...
PsiKnife Posted August 2, 2006 Author Share Posted August 2, 2006 Ok, RedHawke just made me remember a little bit, I knew the upgrade systems in the two games were different but I forgot exactly how they work . Ok anyway, basically you have your red doublebladed saber, with it's red color crystal, to add any properties via crystals you're limited to the crystals within the game, because the properties that are added via crystals are held by the crystals, not within the sabers .uti like it was in KotOR 1. I read through the tutorial RedHawke linked to above, and it looks like you're going to need a GFF editor outside of KotOR Tool to change the UpgradeLevel(Byte) to 3. However, I'm just thinking that if you used the games red doublebladed saber .uti and just edited it, it should already have that UpgradeLevel of 3, so I can't think whats going wrong. Taking a wild guess here... did you make your own custom color crystal for your saber? Well I opened that file in the GFF editor and the section he says to edit and change to 3 was already there as you said - here's the pic: So the 3 is already the UpgradeLevel Byte Node yet my item crashes everytime I try to upgrade it. What I noticed though is that when I put in in the workbench there is no red crystal in the second slot. With default sabers the color crystal is already in that second slot when you go to upgrade. Mine is missing, so when I click that second slot -WHAM - crashorama. Maybe that's it? Or did I miss a step? (and no I have no custom crystal in there - i simply added new properties to the default double red saber). Link to comment Share on other sites More sharing options...
Mav Posted August 2, 2006 Share Posted August 2, 2006 Thats it, you need to create your own custom color crystal for your custom saber for it to be upgradeable. That part should be covered in my tutorial for K1, I'll go back and read it and let you know if anything is different. Link to comment Share on other sites More sharing options...
PsiKnife Posted August 2, 2006 Author Share Posted August 2, 2006 Thats it, you need to create your own custom color crystal for your custom saber for it to be upgradeable. That part should be covered in my tutorial for K1, I'll go back and read it and let you know if anything is different. Well I found everything in your tutorial except for the hilighted one in template blueprint items. Dunno what that is in KotoR II. upcrystals.2da g_w_sbrcrstlXX.uti iw_sbrcrstl_XXX.tpc That .uti isnt in TSL Link to comment Share on other sites More sharing options...
Mav Posted August 2, 2006 Share Posted August 2, 2006 I forget how they are named in TSL, but that file is basically a color crystal .uti file, so just use a color crystal .uti file in replace of that item. I forget how they are labeled in TSL, should be something similar, I have a feeling the sbrcrstlXX.uti part should be about the same, but the g_w_ part is probably different for TSL, just dig around, sorry I can't be of more help. Link to comment Share on other sites More sharing options...
PsiKnife Posted August 3, 2006 Author Share Posted August 3, 2006 Oh so I could just make that file the u_l_colo_04.uti then? That's the basic red color crystal. Link to comment Share on other sites More sharing options...
Mav Posted August 3, 2006 Share Posted August 3, 2006 Well, not exactly, if you just enter the u_l_colo_04.uti file in the upcrystals.2da for your saber, then well it conflicts with the regular red saber. So what you need to do is customize the color crystal .uti file, change the name, Resref, tag, etc. you don't need to change the modelvariation number, you can leave it if you want, all that does is determine what menu icon the crystal will have. Then enter your customized color crytal's name into the upcrystals.2da file alongside your saber as per the tutorial and drop them in the override folder. Link to comment Share on other sites More sharing options...
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