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godly suggestion


stubert

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Posted

Whoa, you mean the quake 3 engine source code? I tried integrating the two in the past and failed miserably :(. Hopefully you'll have better luck with it!

Posted

Well your gonna need ghoul2 for one, figure out how to make dynamic memory to work, sharedBuffer, icarus script stuff, make sure you have the playerState and entityState stuff sent exactly the same as JKA, and make support for editing them via the txt files. SiegePers maybe (or just remove it and make a better persistant thing for it).

 

If you can do all that (not likely), I would recommend starting over with siege because its just poorly written. :blast5:

 

Also note, some of the code in the jamp engine is C++ according to some of raven's comments in the mod sdk.

Posted

well there is wudan's myghoul which might be a decent replacement and dynamic memory isn't a big deal... other than that i think it'd be alot of tedious changes in ioquake3

Posted

As i've said before its more a matter of Ghoul2 and ICARUS that stops them, hell I would even wonder if they kept the code as they don't care about the game anymore :sweat:

Posted

Forget about it.... I've been talking with people involved with jka's development for a long while... mainly Aurelio though. :X

 

He talked to the former project lead to try and get the SP source released, or atleast somethin more then the mp sdk stuff, but alas, activision said no :(

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