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New Modder w/questions


Linky Triforce

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I was thinking of trying to mod a little bit in this game(just to get a feeling of what you can and cannot do)

 

So I came up with a rather simple concept of a mod that I think would be perfect for a first try, and I would like to know if it would be possible by just useing the XML stuff.

 

Make Kyle Katarn into a new tier 3 hero in Galatic Conquest.

Give Kyle Katarn a blue lightsaber (would it be possible to make it green or would I have to wait for Forces of Corruption?)

Make Kyle Katarn able to duel Darth Vader and the Emperor(like with Obi-Wan vs. Vader)

 

Make Mara Jade into a new tier 3 hero in Galatic Conquest.

Give Mara Jade a red lightsaber lightsaber.

Make Mara Jade able to duel Obi-Wan Kenobi and Kyle Katarn.

 

Make Obi-Wan Kenobi able to duel the Emperor.

 

This is possible?

 

Thank you in advanch.

 

-L.T.

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sorry but if ur a new modder ull have no chance of doing this

putting klye katarn and mara jade into the game would be reletivly easy as they are already in skermish, but they have guns

u could not give them lightsabers as weapons are part of the model so u would hav to remodel them

u would then hav to animate the duel animations

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<Hero_Clash Name="Vader_ObiWan">

<Clash_Type>Melee_Duel</Clash_Type>

<Involved_Hero_Types>Darth_Vader, Obi_Wan_Kenobi</Involved_Hero_Types>

<Clash_Range>100.0</Clash_Range>

<Play_Conversation_Events>No</Play_Conversation_Events>

 

<First_Hero_Type>Darth_Vader</First_Hero_Type>

<Second_Hero_Type>Obi_Wan_Kenobi</Second_Hero_Type>

<Combat_Distance>17.65</Combat_Distance>

 

<!-- Damage Inflicted Per Exchange = LoserMaxHealth * DamagePercentage + DamageAmount -->

<Damage_Amount>0.0</Damage_Amount>

<Damage_Percentage>0.15</Damage_Percentage>

<First_Hero_Damage_Multiplier>2.5</First_Hero_Damage_Multiplier>

<Second_Hero_Damage_Multiplier>1.0</Second_Hero_Damage_Multiplier>

 

<!-- NOTE: These "Win" chances refer to the chance to win an EXCHANGE, not the whole hero clash! -->

<!-- Any leftover amount (1.0 - First_Hero_Win_Chance - Second_Hero_Win_Chance) will be the DRAW case. -->

<First_Hero_Win_Exchange_Chance>0.40</First_Hero_Win_Exchange_Chance>

<Second_Hero_Win_Exchange_Chance>0.30</Second_Hero_Win_Exchange_Chance>

 

<First_Hero_Win_Anim_Type>HC_WIN</First_Hero_Win_Anim_Type>

<First_Hero_Lose_Anim_Type>HC_LOSE</First_Hero_Lose_Anim_Type>

<First_Hero_Draw_Anim_Type>HC_DRAW</First_Hero_Draw_Anim_Type>

<First_Hero_Conversation_Anim_Type>IDLE</First_Hero_Conversation_Anim_Type>

<Second_Hero_Win_Anim_Type>HC_WIN</Second_Hero_Win_Anim_Type>

<Second_Hero_Lose_Anim_Type>HC_LOSE</Second_Hero_Lose_Anim_Type>

<Second_Hero_Draw_Anim_Type>HC_DRAW</Second_Hero_Draw_Anim_Type>

<Second_Hero_Conversation_Anim_Type>IDLE</Second_Hero_Conversation_Anim_Type>

 

<First_Hero_Win_Speech>Hero_Clash_Obiwan_Vader__Vader_Win</First_Hero_Win_Speech>

<Second_Hero_Win_Speech>Hero_Clash_Obiwan_Vader__Obiwan_Win</Second_Hero_Win_Speech>

 

</Hero_Clash>

 

actually it wouldn't be so terribly difficult to do a melee heroclash. Just play around with the code, obione verse boba fett has alot more animations involved, but the melee one uses default animations.

 

Animations are designed for specific units only so you couldn't use vader animations on kyle model, due differences in the model.

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